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Merge branch 'absolute_tiles' into 'master'
Absolute tiles Made it possible for Entity to use absolute dta paths in image=, and for talents and effects as well. Also support for addon+path syntax, didn't know which would be more desirable.
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- game/engines/default/engine/Tiles.lua 22 additions, 5 deletionsgame/engines/default/engine/Tiles.lua
- game/modules/tome/data/talents.lua 2 additions, 1 deletiongame/modules/tome/data/talents.lua
- game/modules/tome/data/timed_effects.lua 2 additions, 1 deletiongame/modules/tome/data/timed_effects.lua
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