- Jun 17, 2021
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DarkGod authored
Tentative fix for yeti's in EoR havingfur stick outside of pants
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- Jun 15, 2021
- Jun 14, 2021
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Otowa Kotori authored
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Otowa Kotori authored
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Otowa Kotori authored
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Otowa Kotori authored
- Jun 11, 2021
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DarkGod authored
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DarkGod authored
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Otowa Kotori authored
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Otowa Kotori authored
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DarkGod authored
Update targeting parameters for Kneecapper and Kill Shot Update targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented. See merge request !742
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yutio888 authored
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- Jun 10, 2021
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K'van authored
Update targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.
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K'van authored
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Otowa Kotori authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
fix disengage not springing over creatures Due to a recent bugfix commit making Disengage not to move through walls, now Disengage cannot springing over the creatures too, which is inconsistent with the talent description. This commit will allow Disengage to spring over creatures again while blocked by walls. See merge request !735
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DarkGod authored
Fix Brawler Attack Speed Currently, Empty Hand sets actor.combat.physspeed to 0.8 on learn, while gauntlets directly add to actor.combat.physspeed, which may not work as intended. For example: If you start with brawler class and unlearn all unarmed talent, then you'll start the game with 1.0 combat.physspeed instead of 1.2(default speed for gauntlets). Afterwards, if you learn your first talent that grants Empty Hand while wearing heavy gauntlets, your combat.physspeed will be set to 0.8, and then you can switch to gloves to reduce combat.physspeed to 0.6(166% attack speed). See merge request !734
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DarkGod authored
Support inconstant resource drain Make things like `drain_vim` recalculate in every turn. This will fix the problem with `Fearscape`, and the regen value of `Dream Prison` and `Meditation` will be automatically updated. It will also make addon maker easier to make sustained talent with changing resource drain. See merge request !727
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- Jun 09, 2021
- Jun 08, 2021
- Jun 07, 2021