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Commit 796d5b15 authored by DarkGod's avatar DarkGod
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Merge branch 'kneecapper-kill-shot-fix' into 'master'

Update targeting parameters for Kneecapper and Kill Shot

Update targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.

See merge request !742
parents 7251a343 4ef6eb0e
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1 merge request!742Update targeting parameters for Kneecapper and Kill Shot
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......@@ -100,7 +100,7 @@ newTalent {
end
pen_off(self, t, target, x, y)
end,
archery_target_parameters = {one_shot = true},
archery_target_parameters = {limit_shots = 1, multishots = 1}, -- {one_shot = true},
damage_multiplier = function(self, t)
return self:combatTalentWeaponDamage(t, 1.5, 1.9)
end,
......@@ -149,7 +149,7 @@ newTalent {
archery_onhit = function(self, t, target, x, y)
pen_off(self, t, target, x, y)
end,
archery_target_parameters = {one_shot = true},
archery_target_parameters = {limit_shots = 1, multishots = 1}, --{one_shot = true},
speed = "archery",
action = function(self, t)
local tg = {type = "hit"}
......
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