- Dec 09, 2016
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DarkGod authored
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- Dec 08, 2016
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DarkGod authored
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DarkGod authored
Talents whose descriptions contain a damage will now also base it on the stunned/dazed/number/.. state to reflect the actual damage that can be done more accurately
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DarkGod authored
Player AOE targeting with stop block will not block on unseen actors. Player AOE targeting highlights with stop block will not be blocked byunseen actors. See merge request !357
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- Dec 07, 2016
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DarkGod authored
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DarkGod authored
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Hachem_Muche authored
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- Dec 06, 2016
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DarkGod authored
Target and Projection Update Updated targeting table interpretation (by default target type functions) to be consistent for different targeting types and improve AoE targeting. (Default behavior is unchanged.) Target.defaults.block_path updated to handle blocking by actors using a new actorblock (default:true) parameter in conjunction with the friendlyblock (default:nil, controls if specified) parameter to allow projection to be selectively blocked by all types of actors (based on reaction: all, none, friendly only, hostile only) as required. Updated Target.defaults.block_radius to handle the same blocking parameters as Target.defaults.block_path (stop_block, pass_terrain, actorblock, friendlyblock). This allows AoE projection to be blocked by non-terrain entities. In ToME, this will allow certain (mostly projectile) talents to be significantly simplified (Fan of Knives, The Shotgonne, several others), as well as allowing projection to stop at friends. A targeting table may specify display_line_step = false to prevent targeting path highlight from overlapping AoE highlights. Fixed a bug where engine.Actor:canMove was not passing the actor to Map:checkEntity. See merge request !355
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- Dec 03, 2016
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DarkGod authored
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- Nov 29, 2016
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DarkGod authored
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- Nov 28, 2016
- Nov 24, 2016
- Nov 18, 2016
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DarkGod authored
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- Nov 16, 2016
- Nov 15, 2016
- Nov 13, 2016
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DarkGod authored
RogueReworkFixes - Reworked Parry - Marauder now gets Dual Weapons category rather than Duelist - Fixed a few bugs in new talents - Added Grappling Hook tool to Artifice See merge request !356
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DarkGod authored
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DarkGod authored
New cosmetic donator feature: Shimmering! In the Fortress you can now unlock the Mirror of Reflections to alter the doll image of any worn items to any other item's you wore on any characters (on the same computer) that have the same type/subtype! Look amazing, awesome, plain, strange, your choice now!
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razakai authored
- Reworked Parry - Marauder now gets Dual Weapons category rather than Duelist - Fixed a few bugs in new talents
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DarkGod authored
converted shertul fortress map to a tmx
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DarkGod authored
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DarkGod authored
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DarkGod authored
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- Nov 12, 2016
- Nov 10, 2016
- Nov 09, 2016
- Oct 31, 2016
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Hachem_Muche authored
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Hachem_Muche authored
Updated targeting table interpretation (by default target type functions) to be consistent for different targeting types and improve AoE targeting. (Default behavior is unchanged.) Target.defaults.block_path updated to handle blocking by actors using a new actorblock (default:true) parameter in conjunction with the friendlyblock (default:nil, controls if specified) parameter to allow projection to be selectively blocked by all types of actors (based on reaction: all, none, friendly only, hostile only) as required. Updated Target.defaults.block_radius to handle the same blocking parameters as Target.defaults.block_path (stop_block, pass_terrain, actorblock, friendlyblock). This allows AoE projection to be blocked by non-terrain entities. In ToME, this will allow certain (mostly projectile) talents to be significantly simplified (Fan of Knives, The Shotgonne, several others), as well as allowing projection to stop at friends. A targeting table may specify display_line_step = false to prevent targeting path highlight from overlapping AoE highlights. Fixed a bug where engine.Actor:canMove was not passing the actor to Map:checkEntity.
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- Oct 25, 2016