- Dec 29, 2014
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Alex Ksandra authored
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- Dec 28, 2014
- Dec 27, 2014
- Dec 26, 2014
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DarkGod authored
Manaburn, baby Ask and ye have received this highly complex and carefully-crafted change. (Honestly, we need more cleanups like that. We need to be able to make small libraries to import from whenver and use in talents/egos/etc. Is it doable?)
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Alex Ksandra authored
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DarkGod authored
Infinite lua chain We all know how an NPC selecting an erroneous talent again and again wrecks the game by infinite Lua chain. This commit fixes it!
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Alex Ksandra authored
potential recoveries.
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DarkGod authored
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DarkGod authored
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- Dec 25, 2014
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DarkGod authored
Summon AI fix A bug which became much more prominent with introduction of temporal clones (which have high chance to have access to less-than-a-turn talents) and Temporal Fugue in particular (where turns not ticking down AT ALL when AI is far from player becomes a serious concern.) This commit makes for a more predictable and accurate summon_time behaviour, making it tick down in NPC.actBase if ai is "summoned" and the creature isn't out of timeflow. IMPORTANT: considerations need to be made for Mucus Oozes (which have 70% global speed) and Bloated Oozes (50%), as it effectively brings their summon time to what's advertised (6-10 turns.) Whether this is desirable needs to be decided.
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DarkGod authored
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DarkGod authored
"Shrug off" fix (Seriously, no one noticed it before? O_O) This fixes shrugoffs to work for a player and not just write a message in chat. So I was testing my addon, and witnessed shrrugs off happen but not happen. I added lots of debug output, but the return value of Actor.on_set_temporary_effect seemed to just disappear. Then I remembered something might've overloaded it.... and there I am! (It worked when shrugs off still worked by setting dur to 0, I imagine. It also worked for NPCs.)
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DarkGod authored
Arcane Power fix Arcane power spellpower bonus was applied before calculating its resist bonus, which resulted in more-than-advertised resist and different resists advertised with it on and off. This branch aptly fixes both problems.
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DarkGod authored
Absolute tiles Made it possible for Entity to use absolute dta paths in image=, and for talents and effects as well. Also support for addon+path syntax, didn't know which would be more desirable.
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- Dec 24, 2014
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Alex Ksandra authored
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DarkGod authored
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DarkGod authored
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Alex Ksandra authored
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- Dec 23, 2014
- Dec 22, 2014
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
damDesc fix Well, having a global function be redefined at an arbitrary point in our lives is not the greatest thing ever.
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Alex Ksandra authored
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- Dec 21, 2014
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Alex Ksandra authored
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Alex Ksandra authored
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DarkGod authored
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Alex Ksandra authored
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DarkGod authored
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DarkGod authored
oh and many WIP ogre stuff
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