- Dec 07, 2019
-
-
Lisa Greene authored
-
DarkGod authored
Thalore racial 1 buffs/tweaks <br> - Thalore regen duration down from 10 to 8 with scaling slightly increased to match old value. This means the regen is stronger each turn and over a shorter duration. Still long enough to keep the long duration, sustain thematic. Relatively small buff overall. - Now additionally scales with higher of Wil OR Con. Some other racials already do similar things. Wil only feels a little restrictive, Con is more universally built/used, and is at least partially related to healmod/regen thematically. - Changed the enhanced healmod buff to actually be a physical/natural with a new buff and use the racial 1 icon, it was previously magical and used BIL's icon, leftover from when it was Higher's. - Updated some old code on the racial, thanks Bunny! See merge request !596
-
DarkGod authored
Discharge buffs Giving a little love to an underappreciated tree, the idea is to reinforce the theme of being an unmoving turret by giving more benefits to the sustain, making some mid range skills synergize with it by having greater range. - Increased range of Mind Storm, Backlash and Focused Wrath from 7 to 10 - Decreased Mind Storm's cooldown from 14 to 8 - When Mind Storm is active, the range for Mind Sear, Sunder Mind, and Psychic Lobotomy up from 7 to 10 - Focused Wrath now gives mind resistance penetration for the duration - Synaptic Static range scaling changed slightly with a small decrease at 1-2 and a small increase at 3-5, additionally deals higher damage so that the class can have a bit more mind damage in the aoe department - Synaptic Static friendly fire removed See merge request !598
-
- Dec 04, 2019
-
-
Sheila authored
-
- Dec 03, 2019
- Dec 02, 2019
- Dec 01, 2019
-
-
Lisa Greene authored
-
Lisa Greene authored
-
Sheila authored
-
Sheila authored
-
Sheila authored
-
Sheila authored
-
Sheila authored
-
Sheila authored
-
- Nov 30, 2019
-
-
Sheila authored
-
- Nov 29, 2019
-
-
Lisa Greene authored
-
Lisa Greene authored
-
Lisa Greene authored
-
- Nov 27, 2019
- Nov 26, 2019
-
-
DarkGod authored
-
DarkGod authored
Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors
-
DarkGod authored
Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)
-
DarkGod authored
-
- Nov 25, 2019
-
-
DarkGod authored
- Nov 24, 2019
-
-
DarkGod authored
-