- May 07, 2019
- May 05, 2019
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DarkGod authored
Npc revisions If there was a reason for these to be so weak I can't find it. Things without gear scale very very badly. See merge request !531
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DarkGod authored
Minor bug fixes and typos Mostly fixes for various typos and grammatical errors, but also has a few small bug fixes: -"of mastery" and "of perfection" amulets now check for conflicts between amulet power source and the category boosted -Dwarf's Stone Walking racial is no longer usable to target an empty space and move one tile -Added a long_desc to the stun effect noggin knocker gives to prevent an error when the player is hit by it See merge request !528
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- May 04, 2019
- Apr 24, 2019
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DarkGod authored
Defiler revision Isn't Vim a text editor too? I feel like this resource is some sort of political statement See merge request !529
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Chris Davidson authored
These are really weak and don't have much meaningful differentiation from jellies/slimes/plants anyway. Lets just phase these out faster for lack of a better idea.
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DarkGod authored
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DarkGod authored
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- Apr 23, 2019
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Chris Davidson authored
- Remove damage penalties and talent level caps
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Chris Davidson authored
- Fix autolevel_scheme - Damage reductions removed - Convert damage percent to 100% from 50%. Its hard to even notice these are strongly elemental themed with 50% given how spammy the log gets, and this gives them a unique niche. - Remove some talent level caps
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Chris Davidson authored
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- Apr 22, 2019
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Chris Davidson authored
The old version was messy and had a lot of little numbers for no real reason. This one is cleaner and reinforces Reaver as a melee class. - Stacks up to 10 times - Now only stacks on melee attacks with no turn limit. So Bone Grab+2 melee spells fully stacks it. - No longer decays slowly - Duration set to 3
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Chris Davidson authored
- Can now be targeted through allies (Rot worms, etc) - Now checks Teleport resistance - Always moves the target to the closest space adjacent to you
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
Immobile melee stuff is really prone to getting stuck with a target it can't reach. This is mostly relevant to melee Player pets.
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Chris Davidson authored
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- Apr 21, 2019
- Apr 20, 2019
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Chris Davidson authored
- No more ability refund. This often failed due to projection sources being messy (especially for melee) and punished you for letting things like disease get the kill. - Vim regeneration on any kill scales faster with Willpower and now also scales with target rank. - Bloodcasting is now baselined in the resource allowing you to pay Vim costs with 200% of the cost as life. This does not let you use die_at. - Vim value is now shown on Actor tooltips
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Chris Davidson authored
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- Apr 19, 2019
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DarkGod authored
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- Apr 18, 2019
- Apr 16, 2019
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DarkGod authored
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Lisa Greene authored
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Lisa Greene authored
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- Apr 15, 2019
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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Lisa Greene authored
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