- Apr 12, 2015
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razakai authored
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- Mar 08, 2015
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razakai authored
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razakai authored
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razakai authored
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DarkGod authored
correctly handle "wrong" state parameters to projectors (due to many times using as the dam parameter a self:fooCrit() which returns 2 values)
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode)
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DarkGod authored
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DarkGod authored
fixed ascii symbol of randarts from always being a dot
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DarkGod authored
More fixes warden swap quality of life stuff
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Eric Wykoff authored
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- Mar 07, 2015
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DarkGod authored
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- Mar 06, 2015
- Mar 05, 2015
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DarkGod authored
More fixes adjusted some tactical AI tables made it clear that tactical weights can be set for fugue clones
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Eric Wykoff authored
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DarkGod authored
More fixes contingney thingy
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Eric Wykoff authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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- Mar 04, 2015
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DarkGod authored
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DarkGod authored
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DarkGod authored
Disruption shield fix Rounding errors, man. They bite when you don't expect. http://forums.te4.org/viewtopic.php?f=42&t=43747
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
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DarkGod authored
Small fixes The weirdest things happen sometime... but I made the resolver really really insistent now.
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Alex Ksandra authored
A combination of rounding error in tmpvals (leading to abnormally small nonzero self.disruption_shield) and self.mana somehow getting just a little higher than self.max_mana (probably a rounding error too) results in this: http://forums.te4.org/viewtopic.php?f=42&t=43747
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Alex Ksandra authored
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