Skip to content
Snippets Groups Projects
Commit 2355b9e8 authored by DarkGod's avatar DarkGod
Browse files

in ascii mode the player's @ correctly appears at birth

fixed ascii symbol of randarts from always being a dot
parent 5ea671c3
No related branches found
No related tags found
No related merge requests found
......@@ -1670,13 +1670,7 @@ function _M:setupCommands()
print("===============")
end end,
[{"_g","ctrl"}] = function() if config.settings.cheat then
game.level.map:particleEmitter(game.player.x, game.player.y, 1, "goosplosion", {})
game.level.map:particleEmitter(game.player.x, game.player.y, 1, "goosplosion", {})
game.level.map:particleEmitter(game.player.x, game.player.y, 1, "goosplosion", {})
game.level.map:particleEmitter(game.player.x, game.player.y, 1, "goosplosion", {})
game.level.map:particleEmitter(game.player.x, game.player.y, 1, "goosplosion", {})
do return end
local o = game.zone:makeEntityByName(game.level, "object", "RIFT_SWORD", true)
local o = game.zone:makeEntity(game.level, "object", {random_object=true}, nil, true)
if o then
o:identify(true)
game.zone:addEntity(game.level, o, "object", game.player.x, game.player.y-1)
......
......@@ -411,6 +411,8 @@ function _M:generateRandart(data)
if not base or not base.randart_able then game.level.level = oldlev resolvers.current_level = oldclev return end
local o = base:cloneFull()
local display = o.display
--o.baseobj = base:cloneFull() -- debugging code
--o.gendata = table.clone(data, true) -- debugging code
......@@ -726,6 +728,8 @@ function _M:generateRandart(data)
o.combat.damtype = pickDamtype(themes)
end
o.display = display
if data.post then
data.post(o)
end
......
......@@ -2094,6 +2094,7 @@ function _M:display(nb_keyframes)
-- Now the map, if any
game:displayMap(nb_keyframes)
if game.creating_player then return end
if self.no_ui then return end
Map.viewport_padding_4 = 0
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment