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Commit e2f8a4f2 authored by Chris Davidson's avatar Chris Davidson
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Increase the base power on several charms

parent b11edbd6
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1 merge request!594WIP 1.6.5 misc
......@@ -69,7 +69,7 @@ newEntity{
keywords = {galeforce=true},
level_range = {1, 50},
rarity = 10,
charm_power_def = {add=0, max=500, floor=true},
charm_power_def = {add=50, max=500, floor=true},
resolvers.charm(
function(self, who)
local dam = who:damDesc(engine.DamageType.PHYSICAL, self.use_power.damage(self, who))
......@@ -115,7 +115,7 @@ newEntity{
keywords = {mindblast=true},
level_range = {1, 50},
rarity = 10,
charm_power_def = {add=0, max=500, floor=true},
charm_power_def = {add=50, max=500, floor=true},
resolvers.charm(function(self, who)
local dam = who:damDesc(engine.DamageType.MIND, self.use_power.damage(self, who))
return ("blast the opponent's mind dealing %d mind damage and silencing them for 4 turns"):format(dam )
......
......@@ -24,7 +24,7 @@ newEntity{
level_range = {1, 50},
rarity = 8,
charm_power_def = {add=0, max=600, floor=true},
charm_power_def = {add=50, max=600, floor=true},
resolvers.charm(
function(self, who)
local heal = self.use_power.heal(self, who)
......@@ -61,7 +61,7 @@ newEntity{
level_range = {1, 50},
rarity = 8,
charm_power_def = {add=0, max=600, floor=true}, -- Higher damage because the damage can be cleansed and is delayed
charm_power_def = {add=50, max=600, floor=true}, -- Higher damage because the damage can be cleansed and is delayed
resolvers.charm(function(self, who)
local dam = who:damDesc(engine.DamageType.NATURE, self.use_power.damage(self, who))
return ("sting an enemy dealing %d nature damage over 7 turns and reducing their healing by 50%%%%"):format(dam, 50)
......
......@@ -51,7 +51,7 @@ newEntity{
level_range = {1, 50},
rarity = 10,
charm_power_def = {add=0, max=600, floor=true},
charm_power_def = {add=50, max=600, floor=true},
resolvers.charm(function(self, who)
local dam = who:damDesc(engine.DamageType.LIGHTNING, self.use_power.damage(self, who))
local radius = self.use_power.radius
......@@ -102,7 +102,7 @@ newEntity{
}
end),
charm_power_def = {add=0, max=500, floor=true},
charm_power_def = {add=50, max=500, floor=true},
resolvers.charm(function(self, who)
local dt = engine.DamageType[self.elem[3]:capitalize()]
local dam = who:damDesc(dt, self.use_power.damage(self, who))
......@@ -137,7 +137,7 @@ newEntity{
level_range = {1, 50},
rarity = 8,
charm_power_def = {add=0, max=600, floor=true},
charm_power_def = {add=50, max=600, floor=true},
resolvers.charm(
function(self, who)
local shield = self.use_power.shield(self, who) * (100 + (who:attr("shield_factor") or 0)) / 100
......
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