Skip to content
Snippets Groups Projects
Commit df1f6d01 authored by Lisa Greene's avatar Lisa Greene
Browse files

Buff spellbinding talents

These were nerfed incidentally through a change in 1.7beta1, this is returning them to 1.6 power levels
parent 07b9468f
No related branches found
No related tags found
1 merge request!655Misc Zone Generation Changes (1.7beta6)
......@@ -30,7 +30,7 @@ newTalent{
cooldown = 10,
no_npc_use = true,
allow_temporal_clones = true,
getPower = function(self, t) return self:combatTalentLimit(t, 1, 0.1, 0.5) end,
getPower = function(self, t) return self:combatTalentLimit(t, 1, 0.125, 0.55) end,
on_pre_use = function(self, t, silent) if self ~= game.player and not self:isTalentActive(t) then return false end return true end, -- but don't let them cast it
activate = function(self, t)
local talent = self:talentDialog(require("mod.dialogs.talents.ChronomancyEmpower").new(self))
......@@ -67,7 +67,7 @@ newTalent{
cooldown = 10,
no_npc_use = true,
allow_temporal_clones = true,
getPower = function(self, t) return self:combatTalentLimit(t, 0.5, 0.05, 0.25) end,
getPower = function(self, t) return self:combatTalentLimit(t, 0.5, 0.07, 0.3) end,
on_pre_use = function(self, t, silent) if self ~= game.player and not self:isTalentActive(t) then return false end return true end, -- but don't let them cast it
activate = function(self, t)
local talent = self:talentDialog(require("mod.dialogs.talents.ChronomancyExtension").new(self))
......@@ -104,7 +104,7 @@ newTalent{
cooldown = 10,
no_npc_use = true,
allow_temporal_clones = true,
getPower = function(self, t) return self:combatTalentLimit(t, 0.5, 0.05, 0.25) end,
getPower = function(self, t) return self:combatTalentLimit(t, 0.5, 0.07, 0.3) end,
on_pre_use = function(self, t, silent) if self ~= game.player and not self:isTalentActive(t) then return false end return true end, -- but don't let them cast it
activate = function(self, t)
local talent = self:talentDialog(require("mod.dialogs.talents.ChronomancyMatrix").new(self))
......@@ -142,7 +142,7 @@ newTalent{
no_npc_use = true, -- so rares don't learn useless talents
allow_temporal_clones = true, -- let clones copy it anyway so they can benefit from the effects
on_pre_use = function(self, t, silent) if self ~= game.player and not self:isTalentActive(t) then return false end return true end, -- but don't let them cast it
getPower = function(self, t) return self:combatTalentLimit(t, 1, 0.1, 0.5) end,
getPower = function(self, t) return self:combatTalentLimit(t, 1, 0.125, 0.55) end,
activate = function(self, t)
local talent = self:talentDialog(require("mod.dialogs.talents.ChronomancyQuicken").new(self))
if not talent then return nil end
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment