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Commit 07b9468f authored by Lisa Greene's avatar Lisa Greene
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Buff phase door and teleport

These got nerfed incidentally through a change in 1.7beta1, this is bringing them back to 1.6 power levels
parent 953d4eab
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1 merge request!655Misc Zone Generation Changes (1.7beta6)
......@@ -73,7 +73,7 @@ newTalent{
tactical = teleport_tactical,
getRange = function(self, t) return self:combatLimit(self:combatTalentSpellDamage(t, 10, 15), 40, 4, 0, 13.4, 9.4) end, -- Limit to range 40
range = function(self, t) return self:getTalentLevel(t) >= 4 and 10 or 0 end, -- for targeting enemies
getRadius = function(self, t) return math.floor(self:combatTalentLimit(t, 0, 6, 2)) end, -- Limit to radius >=0
getRadius = function(self, t) return math.floor(self:combatTalentLimit(t, 0, 6, 1)) end, -- Limit to radius >=0
is_teleport = true,
action = function(self, t)
local target = self
......@@ -178,7 +178,7 @@ newTalent{
tactical = teleport_tactical,
getRange = function(self, t) return 100 + self:combatSpellpower(1) end,
range = function(self, t) return self:getTalentLevel(t) >= 4 and 10 or 0 end, -- for targeting enemies
getRadius = function(self, t) return math.ceil(self:combatTalentLimit(t, 0, 19, 15)) end, -- Limit > 0
getRadius = function(self, t) return math.ceil(self:combatTalentLimit(t, 0, 19, 12)) end, -- Limit > 0
minRange = 15,
is_teleport = true,
......
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