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Commit ddc8ece8 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@3098 51575b47-30f0-44d4-a5cc-537603b46e54
parent 5525a942
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......@@ -27,7 +27,7 @@ newEntity{
encumber = 3,
rarity = 5,
metallic = true,
combat = { talented = "axe", damrange = 1.5, sound = "actions/melee", sound_miss = "actions/melee_miss", },
combat = { talented = "axe", damrange = 1.5, physspeed = 1, sound = "actions/melee", sound_miss = "actions/melee_miss", },
desc = [[Massive two-handed battleaxes.]],
twohanded = true,
randart_able = { attack=40, physical=80, spell=20, def=10, misc=10 },
......
......@@ -27,7 +27,7 @@ newEntity{
encumber = 5,
rarity = 5,
metallic = true,
combat = { talented = "mace", damrange = 1.5, sound = "actions/melee", sound_miss = "actions/melee_miss", },
combat = { talented = "mace", damrange = 1.5, physspeed = 1, sound = "actions/melee", sound_miss = "actions/melee_miss", },
desc = [[Massive two-handed maul.]],
twohanded = true,
randart_able = { attack=40, physical=80, spell=20, def=10, misc=10 },
......
......@@ -26,7 +26,7 @@ newEntity{
display = "/", color=colors.SLATE, image = resolvers.image_material("2hsword", "metal"),
encumber = 3,
rarity = 5,
combat = { talented = "sword", damrange = 1.6, sound = "actions/melee", sound_miss = "actions/melee_miss", },
combat = { talented = "sword", damrange = 1.6, physspeed = 1, sound = "actions/melee", sound_miss = "actions/melee_miss", },
desc = [[Massive two-handed swords.]],
twohanded = true,
metallic = true,
......
......@@ -28,7 +28,7 @@ newEntity{
trident_rarity = 5, -- Special rarity field, converted to "rarity" when needed
metallic = true,
no_rust = true,
combat = { talented = "trident", damrange = 1.6, sound = "actions/melee", sound_miss = "actions/melee_miss", },
combat = { talented = "trident", damrange = 1.6, physspeed = 1, sound = "actions/melee", sound_miss = "actions/melee_miss", },
desc = [[A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.]],
twohanded = true,
......
......@@ -26,7 +26,7 @@ newEntity{
encumber = 3,
rarity = 3,
metallic = true,
combat = { talented = "axe", damrange = 1.4, sound = "actions/melee", sound_miss = "actions/melee_miss",},
combat = { talented = "axe", damrange = 1.4, physspeed = 1, sound = "actions/melee", sound_miss = "actions/melee_miss",},
desc = [[One-handed war axes.]],
randart_able = { attack=40, physical=80, spell=20, def=10, misc=10 },
egos = "/data/general/objects/egos/weapon.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
......
......@@ -26,7 +26,7 @@ newEntity{
encumber = 1,
rarity = 5,
metallic = true,
combat = { talented = "knife", damrange = 1.3, sound = "actions/melee", sound_miss = "actions/melee_miss", },
combat = { talented = "knife", damrange = 1.3, physspeed = 1, sound = "actions/melee", sound_miss = "actions/melee_miss", },
desc = [[Sharp, short and deadly.]],
randart_able = { attack=40, physical=80, spell=20, def=10, misc=10 },
egos = "/data/general/objects/egos/weapon.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
......
......@@ -30,6 +30,7 @@ newEntity{
rarity = 4,
combat = {
talented = "staff",
physspeed = 1,
damrange = 1.2,
sound = "actions/melee", sound_miss = "actions/melee_miss",
damtype = resolvers.rngtable{DamageType.FIRE, DamageType.COLD, DamageType.ACID, DamageType.LIGHTNING, DamageType.LIGHT, DamageType.DARKNESS, DamageType.NATURE, DamageType.BLIGHT},
......
......@@ -26,7 +26,7 @@ newEntity{
encumber = 3,
rarity = 5,
metallic = true,
combat = { talented = "sword", damrange = 1.4, sound = "actions/melee", sound_miss = "actions/melee_miss",},
combat = { talented = "sword", damrange = 1.4, physspeed = 1, sound = "actions/melee", sound_miss = "actions/melee_miss",},
desc = [[Sharp, long, and deadly.]],
randart_able = { attack=40, physical=80, spell=20, def=10, misc=10 },
egos = "/data/general/objects/egos/weapon.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
......
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