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Commit ced9fe7e authored by DarkGod's avatar DarkGod
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at level 5

parent e7935be6
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...@@ -824,7 +824,7 @@ newTalent{ ...@@ -824,7 +824,7 @@ newTalent{
end, end,
info = function(self, t) info = function(self, t)
return ([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%. return ([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%.
At level 3, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]]): At level 5, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]]):
format(math.floor(t.getbonusRadius(self, t)), math.min(7, self:getTalentLevelRaw(t))) format(math.floor(t.getbonusRadius(self, t)), math.min(7, self:getTalentLevelRaw(t)))
end, end,
} }
......
...@@ -228,7 +228,7 @@ function necroSetupSummon(self, m, x, y, level, no_control, no_decay) ...@@ -228,7 +228,7 @@ function necroSetupSummon(self, m, x, y, level, no_control, no_decay)
ret = t.summon(src, t, w.dam, self, killer, false) ret = t.summon(src, t, w.dam, self, killer, false)
if ret then return end if ret then return end
end end
if src:getTalentLevel(src.T_AURA_MASTERY) >= 3 and rng.percent(25) then if src:getTalentLevel(src.T_AURA_MASTERY) >= 5 and rng.percent(25) then
src:incSoul(1) src:incSoul(1)
src.changed = true src.changed = true
game.logPlayer(src, "A soul returns to %s.", src.name) game.logPlayer(src, "A soul returns to %s.", src.name)
......
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