diff --git a/game/modules/tome/data/talents/spells/necrotic-minions.lua b/game/modules/tome/data/talents/spells/necrotic-minions.lua
index f8eae424dd6be3ce6d870777344e9dd4b483502d..1137ec98562da39f9a69cb0aa732af76d1a12fa7 100644
--- a/game/modules/tome/data/talents/spells/necrotic-minions.lua
+++ b/game/modules/tome/data/talents/spells/necrotic-minions.lua
@@ -824,7 +824,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		return ([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%. 
-		At level 3, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]]):
+		At level 5, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]]):
 		format(math.floor(t.getbonusRadius(self, t)), math.min(7, self:getTalentLevelRaw(t)))
 	end,
 }
diff --git a/game/modules/tome/data/talents/spells/spells.lua b/game/modules/tome/data/talents/spells/spells.lua
index bc337d444af89dcc3e5b915dd8e03bd38a8ec415..6a7131c51477549f5c7a013bbf4bf4a4af2748de 100644
--- a/game/modules/tome/data/talents/spells/spells.lua
+++ b/game/modules/tome/data/talents/spells/spells.lua
@@ -228,7 +228,7 @@ function necroSetupSummon(self, m, x, y, level, no_control, no_decay)
 			ret = t.summon(src, t, w.dam, self, killer, false)
 			if ret then return end
 		end
-		if src:getTalentLevel(src.T_AURA_MASTERY) >= 3 and rng.percent(25) then
+		if src:getTalentLevel(src.T_AURA_MASTERY) >= 5 and rng.percent(25) then
 			src:incSoul(1)
 			src.changed = true
 			game.logPlayer(src, "A soul returns to %s.", src.name)