diff --git a/game/modules/tome/data/talents/spells/necrotic-minions.lua b/game/modules/tome/data/talents/spells/necrotic-minions.lua index f8eae424dd6be3ce6d870777344e9dd4b483502d..1137ec98562da39f9a69cb0aa732af76d1a12fa7 100644 --- a/game/modules/tome/data/talents/spells/necrotic-minions.lua +++ b/game/modules/tome/data/talents/spells/necrotic-minions.lua @@ -824,7 +824,7 @@ newTalent{ end, info = function(self, t) return ([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%. - At level 3, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]]): + At level 5, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]]): format(math.floor(t.getbonusRadius(self, t)), math.min(7, self:getTalentLevelRaw(t))) end, } diff --git a/game/modules/tome/data/talents/spells/spells.lua b/game/modules/tome/data/talents/spells/spells.lua index bc337d444af89dcc3e5b915dd8e03bd38a8ec415..6a7131c51477549f5c7a013bbf4bf4a4af2748de 100644 --- a/game/modules/tome/data/talents/spells/spells.lua +++ b/game/modules/tome/data/talents/spells/spells.lua @@ -228,7 +228,7 @@ function necroSetupSummon(self, m, x, y, level, no_control, no_decay) ret = t.summon(src, t, w.dam, self, killer, false) if ret then return end end - if src:getTalentLevel(src.T_AURA_MASTERY) >= 3 and rng.percent(25) then + if src:getTalentLevel(src.T_AURA_MASTERY) >= 5 and rng.percent(25) then src:incSoul(1) src.changed = true game.logPlayer(src, "A soul returns to %s.", src.name)