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Commit c9778257 authored by dg's avatar dg
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Phantasmal Shield now deals light damage

git-svn-id: http://svn.net-core.org/repos/t-engine4@6199 51575b47-30f0-44d4-a5cc-537603b46e54
parent 9cb101c9
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......@@ -112,7 +112,7 @@ newTalent{
game:playSoundNear(self, "talents/heal")
return {
particle = self:addParticles(Particles.new("phantasm_shield", 1)),
onhit = self:addTemporaryValue("on_melee_hit", {[DamageType.ARCANE]=t.getDamage(self, t)}),
onhit = self:addTemporaryValue("on_melee_hit", {[DamageType.LIGHT]=t.getDamage(self, t)}),
}
end,
deactivate = function(self, t, p)
......@@ -122,9 +122,9 @@ newTalent{
end,
info = function(self, t)
local damage = t.getDamage(self, t)
return ([[The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal %d arcane damage to the attacker.
return ([[The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal %d light damage to the attacker.
The damage will increase with your Spellpower.]]):
format(damDesc(self, DamageType.ARCANE, damage))
format(damDesc(self, DamageType.LIGHT, damage))
end,
}
......
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