diff --git a/game/modules/tome/data/talents/spells/phantasm.lua b/game/modules/tome/data/talents/spells/phantasm.lua index 0bbdf0ff7b2a7a2f684f0eeb67f59928a81a7fac..d0033ce4eccbb3dbefdf05c6ff592aa220de7211 100644 --- a/game/modules/tome/data/talents/spells/phantasm.lua +++ b/game/modules/tome/data/talents/spells/phantasm.lua @@ -112,7 +112,7 @@ newTalent{ game:playSoundNear(self, "talents/heal") return { particle = self:addParticles(Particles.new("phantasm_shield", 1)), - onhit = self:addTemporaryValue("on_melee_hit", {[DamageType.ARCANE]=t.getDamage(self, t)}), + onhit = self:addTemporaryValue("on_melee_hit", {[DamageType.LIGHT]=t.getDamage(self, t)}), } end, deactivate = function(self, t, p) @@ -122,9 +122,9 @@ newTalent{ end, info = function(self, t) local damage = t.getDamage(self, t) - return ([[The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal %d arcane damage to the attacker. + return ([[The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal %d light damage to the attacker. The damage will increase with your Spellpower.]]): - format(damDesc(self, DamageType.ARCANE, damage)) + format(damDesc(self, DamageType.LIGHT, damage)) end, }