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Commit c8b8ff5b authored by Lisa Greene's avatar Lisa Greene
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Fix typo in vault tile and change plants to go on grass

parent 1dcfbb55
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2 merge requests!617WIP: experienmental i18n support,!6121.6.7 Misc Vaults
......@@ -58,7 +58,7 @@ if vaultvariations == 1 then -- Gloomy theme
end,
random_filter={name="honey tree", add_levels=4}}
)
defineTile('P', "FLOOR", nil,
defineTile('P', "GRASS", nil,
{entity_mod=function(e)
e.make_escort = nil
e.name = rng.table{"gloomy ", "deformed ", "sick "}..e.name
......@@ -131,7 +131,7 @@ elseif vaultvariations == 2 then -- FLooded theme
else -- Normal theme
defineTile('T', "GRASS", nil, {random_filter={name="honey tree", add_levels=4}})
defineTile('P', "FLORR", nil, {random_filter={name="giant venus flytrap", add_levels=4}})
defineTile('P', "GRASS", nil, {random_filter={name="giant venus flytrap", add_levels=4}})
defineTile('B', "FLOOR", nil, {random_filter={name="brown bear", add_levels=4}})
defineTile('i', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}})
return {
......
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