Skip to content
Snippets Groups Projects
Commit c743c7dc authored by Lisa Greene's avatar Lisa Greene
Browse files

Nsrr amon-sul-crypt update

Same spawn locations as before, added variety
parent 170813f4
No related branches found
No related tags found
1 merge request!604Vaults Contest Final
......@@ -18,36 +18,90 @@
-- darkgod@te4.org
setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}}
--setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {special=false, can_open=true}}
specialList("actor", {
"/data/general/npcs/skeleton.lua",
"/data/general/npcs/skeleton.lua",
"/data/general/npcs/ghoul.lua",
})
border = 0
defineTile('.', "FLOOR")
defineTile(',', data.floor or data['.'] or "FLOOR")
defineTile('#', "WALL")
defineTile('X', "HARDWALL")
defineTile('!', "DOOR_VAULT")
defineTile('D', "DOOR")
defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=4}})
defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="degenerated skeleton warrior", add_levels=4}})
defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault"}}, nil)
defineTile('G', "FLOOR", nil, {random_filter={name="armoured skeleton warrior", add_levels=4}})
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
startx = 4
starty = 2
--startx, starty = 4, 13
local version = rng.range(1, 4)
if version == 1 then -- warriors(more or less the original)
defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="skeleton warrior", add_levels=2}})
defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault", add_levels=5}}, {random_filter={name="skeleton warrior", add_levels=6}})
defineTile('G', "FLOOR", nil, {random_filter={name="armoured skeleton warrior" , add_levels=4}})
return {
[[,,,,,,,,,]],
[[,,,X.X,,,]],
[[,,XX!XX,,]],
[[,XXX.XXX,]],
[[,XSD.DSX,]],
[[,XXXGXXX,]],
[[,XSD.DAX,]],
[[,XXX.XXX,]],
[[,,XX!XX,,]],
[[,,,X.X,,,]],
[[,,,,,,,,,]],
}
elseif version == 2 then -- mages
defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="skeleton mage", add_levels=2}})
defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault", add_levels=5}}, {random_filter={name="skeleton magus", add_levels=6}})
defineTile('G', "FLOOR", nil, {random_filter={name="skeleton mage" , add_levels=4}})
return {
[[,,,,,,,,,]],
[[,,,X.X,,,]],
[[,,XX!XX,,]],
[[,XXX.XXX,]],
[[,XSX.XSX,]],
[[,X.DAD.X,]],
[[,XSX.XGX,]],
[[,XXX.XXX,]],
[[,,XX!XX,,]],
[[,,,X.X,,,]],
[[,,,,,,,,,]],
}
elseif version == 3 then -- ghouls
defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="ghoul", add_levels=2}})
defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault", add_levels=5}}, {random_filter={name="ghast", add_levels=6}})
defineTile('G', "FLOOR", nil, {random_filter={name="ghoul" , add_levels=4}})
return {
[[,,,,,,,,,]],
[[,,,X.X,,,]],
[[,,XX!XX,,]],
[[,XX..,XX,]],
[[,XS..XSX,]],
[[,X,.A,,X,]],
[[,XSX..GX,]],
[[,XX..,XX,]],
[[,,XX!XX,,]],
[[,,,X.X,,,]],
[[,,,,,,,,,]],
}
else -- archers
defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="skeleton archer", add_levels=2}})
defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault", add_levels=5}}, {random_filter={name="skeleton master archer", add_levels=6}})
defineTile('G', "FLOOR", nil, {random_filter={name="skeleton archer" , add_levels=4}})
return {
[[.........]],
[[...X.X...]],
[[..XX!XX..]],
[[.XXX^XXX.]],
[[.XSD.DSX.]],
[[.XXXGXXX.]],
[[.XSD.DAX.]],
[[.XXX^XXX.]],
[[..XX!XX..]],
[[...X.X...]],
[[.........]],
[[.#..#..#.]],
[[.........]],
[[.........]],
[[,,,,,,,,,]],
[[,,,X.X,,,]],
[[,,XX!XX,,]],
[[,XX..XXX,]],
[[,X.SXXGX,]],
[[,XX.A.XX,]],
[[,XSXXS.X,]],
[[,XXX..XX,]],
[[,,XX!XX,,]],
[[,,,X.X,,,]],
[[,,,,,,,,,]],
}
end
\ No newline at end of file
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment