From c743c7dc54c604c6c6ae9445130344569bdaa3bc Mon Sep 17 00:00:00 2001 From: Bunny <glisa825@gmail.com> Date: Sat, 28 Dec 2019 03:37:17 -0500 Subject: [PATCH] Nsrr amon-sul-crypt update Same spawn locations as before, added variety --- .../tome/data/maps/vaults/amon-sul-crypt.lua | 96 +++++++++++++++---- 1 file changed, 75 insertions(+), 21 deletions(-) diff --git a/game/modules/tome/data/maps/vaults/amon-sul-crypt.lua b/game/modules/tome/data/maps/vaults/amon-sul-crypt.lua index c0b8294827..ce11e654db 100644 --- a/game/modules/tome/data/maps/vaults/amon-sul-crypt.lua +++ b/game/modules/tome/data/maps/vaults/amon-sul-crypt.lua @@ -18,36 +18,90 @@ -- darkgod@te4.org setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {can_open=true}} ---setStatusAll{no_teleport=true, vault_only_door_open=true, room_map = {special=false, can_open=true}} + specialList("actor", { - "/data/general/npcs/skeleton.lua", + "/data/general/npcs/skeleton.lua", + "/data/general/npcs/ghoul.lua", }) border = 0 defineTile('.', "FLOOR") +defineTile(',', data.floor or data['.'] or "FLOOR") defineTile('#', "WALL") defineTile('X', "HARDWALL") defineTile('!', "DOOR_VAULT") defineTile('D', "DOOR") -defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=4}}) -defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="degenerated skeleton warrior", add_levels=4}}) -defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault"}}, nil) -defineTile('G', "FLOOR", nil, {random_filter={name="armoured skeleton warrior", add_levels=4}}) + rotates = {"default", "90", "180", "270", "flipx", "flipy"} +startx = 4 +starty = 2 ---startx, starty = 4, 13 +local version = rng.range(1, 4) +if version == 1 then -- warriors(more or less the original) +defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="skeleton warrior", add_levels=2}}) +defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault", add_levels=5}}, {random_filter={name="skeleton warrior", add_levels=6}}) +defineTile('G', "FLOOR", nil, {random_filter={name="armoured skeleton warrior" , add_levels=4}}) +return { +[[,,,,,,,,,]], +[[,,,X.X,,,]], +[[,,XX!XX,,]], +[[,XXX.XXX,]], +[[,XSD.DSX,]], +[[,XXXGXXX,]], +[[,XSD.DAX,]], +[[,XXX.XXX,]], +[[,,XX!XX,,]], +[[,,,X.X,,,]], +[[,,,,,,,,,]], +} +elseif version == 2 then -- mages +defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="skeleton mage", add_levels=2}}) +defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault", add_levels=5}}, {random_filter={name="skeleton magus", add_levels=6}}) +defineTile('G', "FLOOR", nil, {random_filter={name="skeleton mage" , add_levels=4}}) +return { +[[,,,,,,,,,]], +[[,,,X.X,,,]], +[[,,XX!XX,,]], +[[,XXX.XXX,]], +[[,XSX.XSX,]], +[[,X.DAD.X,]], +[[,XSX.XGX,]], +[[,XXX.XXX,]], +[[,,XX!XX,,]], +[[,,,X.X,,,]], +[[,,,,,,,,,]], +} +elseif version == 3 then -- ghouls +defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="ghoul", add_levels=2}}) +defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault", add_levels=5}}, {random_filter={name="ghast", add_levels=6}}) +defineTile('G', "FLOOR", nil, {random_filter={name="ghoul" , add_levels=4}}) +return { +[[,,,,,,,,,]], +[[,,,X.X,,,]], +[[,,XX!XX,,]], +[[,XX..,XX,]], +[[,XS..XSX,]], +[[,X,.A,,X,]], +[[,XSX..GX,]], +[[,XX..,XX,]], +[[,,XX!XX,,]], +[[,,,X.X,,,]], +[[,,,,,,,,,]], +} +else -- archers +defineTile('S', "FLOOR", {random_filter={add_levels=4, tome_mod="vault"}}, {random_filter={name="skeleton archer", add_levels=2}}) +defineTile('A', "FLOOR", {random_filter={type="armor", tome_mod="vault", add_levels=5}}, {random_filter={name="skeleton master archer", add_levels=6}}) +defineTile('G', "FLOOR", nil, {random_filter={name="skeleton archer" , add_levels=4}}) return { -[[.........]], -[[...X.X...]], -[[..XX!XX..]], -[[.XXX^XXX.]], -[[.XSD.DSX.]], -[[.XXXGXXX.]], -[[.XSD.DAX.]], -[[.XXX^XXX.]], -[[..XX!XX..]], -[[...X.X...]], -[[.........]], -[[.#..#..#.]], -[[.........]], -[[.........]], +[[,,,,,,,,,]], +[[,,,X.X,,,]], +[[,,XX!XX,,]], +[[,XX..XXX,]], +[[,X.SXXGX,]], +[[,XX.A.XX,]], +[[,XSXXS.X,]], +[[,XXX..XX,]], +[[,,XX!XX,,]], +[[,,,X.X,,,]], +[[,,,,,,,,,]], } +end \ No newline at end of file -- GitLab