Skip to content
Snippets Groups Projects
Commit c1bb7e0e authored by dg's avatar dg
Browse files

The Flooded Cave can be encountered again

git-svn-id: http://svn.net-core.org/repos/t-engine4@2125 51575b47-30f0-44d4-a5cc-537603b46e54
parent f8282d49
No related branches found
No related tags found
No related merge requests found
......@@ -19,11 +19,11 @@
-- Maj'Eyal, the main continent
quickEntity('~', {always_remember = true, show_tooltip=true, name='the sea of Eyal', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, shader = "water_ocean", textures = { function() return _3DNoise, true end }, })
quickEntity('-', {always_remember = true, show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('*', {always_remember = true, show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity(')', {always_remember = true, show_tooltip=true, name='sea of Sash', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('(', {always_remember = true, show_tooltip=true, name='lake', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('~', {always_remember = true, show_tooltip=true, name='the sea of Eyal', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", shader = "water_ocean", textures = { function() return _3DNoise, true end }, })
quickEntity('-', {always_remember = true, show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('*', {always_remember = true, show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity(')', {always_remember = true, show_tooltip=true, name='sea of Sash', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('(', {always_remember = true, show_tooltip=true, name='lake', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
quickEntity('q', {always_remember = true, show_tooltip=true, name='volcanic mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/volcano2.png", block_move=true})
quickEntity('^', {always_remember = true, show_tooltip=true, name='mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment