From c1bb7e0e9fd57a220d283f83efb3d75640ea5b6d Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 8 Dec 2010 08:21:52 +0000
Subject: [PATCH] The Flooded Cave can be encountered again

git-svn-id: http://svn.net-core.org/repos/t-engine4@2125 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/maps/wilderness/eyal.lua | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/game/modules/tome/data/maps/wilderness/eyal.lua b/game/modules/tome/data/maps/wilderness/eyal.lua
index 9b670f52ce..3998538041 100644
--- a/game/modules/tome/data/maps/wilderness/eyal.lua
+++ b/game/modules/tome/data/maps/wilderness/eyal.lua
@@ -19,11 +19,11 @@
 
 -- Maj'Eyal, the main continent
 
-quickEntity('~', {always_remember = true, show_tooltip=true, name='the sea of Eyal', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, shader = "water_ocean", textures = { function() return _3DNoise, true end }, })
-quickEntity('-', {always_remember = true, show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
-quickEntity('*', {always_remember = true, show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
-quickEntity(')', {always_remember = true, show_tooltip=true, name='sea of Sash', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
-quickEntity('(', {always_remember = true, show_tooltip=true, name='lake', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
+quickEntity('~', {always_remember = true, show_tooltip=true, name='the sea of Eyal', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", shader = "water_ocean", textures = { function() return _3DNoise, true end }, })
+quickEntity('-', {always_remember = true, show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
+quickEntity('*', {always_remember = true, show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
+quickEntity(')', {always_remember = true, show_tooltip=true, name='sea of Sash', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
+quickEntity('(', {always_remember = true, show_tooltip=true, name='lake', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
 
 quickEntity('q', {always_remember = true, show_tooltip=true, name='volcanic mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/volcano2.png", block_move=true})
 quickEntity('^', {always_remember = true, show_tooltip=true, name='mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
-- 
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