long_desc=function(self,eff)return("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 70%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents do not cooldown."):format(eff.power)end,
long_desc=function(self,eff)return("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents do not cooldown."):format(eff.power)end,