From b1e8fb918b2c1974873e4f6ca123dd6922ad5e44 Mon Sep 17 00:00:00 2001 From: orange <iwasrobots@hotmail.com> Date: Sat, 19 Oct 2019 23:01:48 +0700 Subject: [PATCH] burning shock eff desc 70 -> 50 --- game/modules/tome/data/timed_effects/physical.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua index 40914bf813..280cfa148f 100644 --- a/game/modules/tome/data/timed_effects/physical.lua +++ b/game/modules/tome/data/timed_effects/physical.lua @@ -441,7 +441,7 @@ newEffect{ newEffect{ name = "BURNING_SHOCK", image = "talents/flameshock.png", desc = "Burning Shock", - long_desc = function(self, eff) return ("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 70%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents do not cooldown."):format(eff.power) end, + long_desc = function(self, eff) return ("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents do not cooldown."):format(eff.power) end, charges = function(self, eff) return (math.floor(eff.power)) end, type = "physical", subtype = { fire=true, stun=true }, -- GitLab