From b1e8fb918b2c1974873e4f6ca123dd6922ad5e44 Mon Sep 17 00:00:00 2001
From: orange <iwasrobots@hotmail.com>
Date: Sat, 19 Oct 2019 23:01:48 +0700
Subject: [PATCH] burning shock eff desc 70 -> 50

---
 game/modules/tome/data/timed_effects/physical.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua
index 40914bf813..280cfa148f 100644
--- a/game/modules/tome/data/timed_effects/physical.lua
+++ b/game/modules/tome/data/timed_effects/physical.lua
@@ -441,7 +441,7 @@ newEffect{
 newEffect{
 	name = "BURNING_SHOCK", image = "talents/flameshock.png",
 	desc = "Burning Shock",
-	long_desc = function(self, eff) return ("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 70%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents do not cooldown."):format(eff.power) end,
+	long_desc = function(self, eff) return ("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents do not cooldown."):format(eff.power) end,
 	charges = function(self, eff) return (math.floor(eff.power)) end,
 	type = "physical",
 	subtype = { fire=true, stun=true },
-- 
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