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Commit ac4df02e authored by Tawny Harte's avatar Tawny Harte
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augmented striking/charged strike grammar

parent 801d1937
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1 merge request!510fixed tooltips fixed
......@@ -313,8 +313,8 @@ newTalent{
info = function(self, t)
return ([[Focus charged energy and strike an enemy for %d%% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra %0.2f lightning damage and halving their stun/daze/freeze/pin resistance for %d turns.
If Charged Shield is sustained and the target pinned it will increase the absorbed value by %0.2f.
If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
If the target is pinned and Charged Shield is sustained, its absorb value will be increased by %0.2f.
If the target is frozen, the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
The discharge damage will scale with your Mindpower.]]):
format(100 * self:combatTalentWeaponDamage(t, 0.5, 2.0), damDesc(self, DamageType.LIGHTNING, t.getDam(self, t)), t.getDur(self, t), 1.5 * damDesc(self, DamageType.LIGHTNING, t.getDam(self, t)))
end,
......
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