Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
Tales of MajEyal
Manage
Activity
Members
Labels
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
tome
Tales of MajEyal
Commits
ac4df02e
Commit
ac4df02e
authored
6 years ago
by
Tawny Harte
Browse files
Options
Downloads
Patches
Plain Diff
augmented striking/charged strike grammar
parent
801d1937
No related branches found
Branches containing commit
No related tags found
Tags containing commit
1 merge request
!510
fixed tooltips fixed
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
game/modules/tome/data/talents/psionic/augmented-striking.lua
+2
-2
2 additions, 2 deletions
.../modules/tome/data/talents/psionic/augmented-striking.lua
with
2 additions
and
2 deletions
game/modules/tome/data/talents/psionic/augmented-striking.lua
+
2
−
2
View file @
ac4df02e
...
...
@@ -313,8 +313,8 @@ newTalent{
info
=
function
(
self
,
t
)
return
(
[[Focus charged energy and strike an enemy for %d%% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra %0.2f lightning damage and halving their stun/daze/freeze/pin resistance for %d turns.
If Charged Shield is sustained
and the target pinned it
will increase
the absorbed value
by %0.2f.
If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
If
the target is pinned and
Charged Shield is sustained
, its absorb value
will
be
increase
d
by %0.2f.
If the target
is
frozen
,
the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
The discharge damage will scale with your Mindpower.]]
):
format
(
100
*
self
:
combatTalentWeaponDamage
(
t
,
0
.
5
,
2
.
0
),
damDesc
(
self
,
DamageType
.
LIGHTNING
,
t
.
getDam
(
self
,
t
)),
t
.
getDur
(
self
,
t
),
1
.
5
*
damDesc
(
self
,
DamageType
.
LIGHTNING
,
t
.
getDam
(
self
,
t
)))
end
,
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment