From ac4df02ea30e3962a06283dafbe5d26422a87da6 Mon Sep 17 00:00:00 2001
From: orange <iwasrobots@hotmail.com>
Date: Sat, 17 Nov 2018 01:22:49 +0700
Subject: [PATCH] augmented striking/charged strike grammar

---
 game/modules/tome/data/talents/psionic/augmented-striking.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/psionic/augmented-striking.lua b/game/modules/tome/data/talents/psionic/augmented-striking.lua
index c4c80078f7..ae0e174d68 100644
--- a/game/modules/tome/data/talents/psionic/augmented-striking.lua
+++ b/game/modules/tome/data/talents/psionic/augmented-striking.lua
@@ -313,8 +313,8 @@ newTalent{
 	info = function(self, t)
 		return ([[Focus charged energy and strike an enemy for %d%% weapon damage as lightning.
 		Energy will then discharge from your weapon, doing an extra %0.2f lightning damage and halving their stun/daze/freeze/pin resistance for %d turns.
-		If Charged Shield is sustained and the target pinned it will increase the absorbed value by %0.2f.
-		If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
+		If the target is pinned and Charged Shield is sustained, its absorb value will be increased by %0.2f.
+		If the target is frozen, the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
 		The discharge damage will scale with your Mindpower.]]):
 		format(100 * self:combatTalentWeaponDamage(t, 0.5, 2.0), damDesc(self, DamageType.LIGHTNING, t.getDam(self, t)), t.getDur(self, t), 1.5 * damDesc(self, DamageType.LIGHTNING, t.getDam(self, t)))
 	end,
-- 
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