Skip to content
Snippets Groups Projects
Commit aacf40f6 authored by dg's avatar dg
Browse files

Sticky Smoke does not affect the rogue anymore

git-svn-id: http://svn.net-core.org/repos/t-engine4@6599 51575b47-30f0-44d4-a5cc-537603b46e54
parent 309a61e4
No related branches found
No related tags found
No related merge requests found
......@@ -164,7 +164,7 @@ newTalent{
radius = function(self, t) return math.floor(0.5 * self:getTalentLevel(t)) end,
tactical = { DISABLE = { blind = 2 } },
action = function(self, t)
local tg = {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, display={particle="bolt_dark"}}
local tg = {type="ball", range=self:getTalentRange(t), selffire=false, radius=self:getTalentRadius(t), talent=t, display={particle="bolt_dark"}}
local x, y = self:getTarget(tg)
if not x or not y then return nil end
self:projectile(tg, x, y, DamageType.STICKY_SMOKE, math.ceil(self:getTalentLevel(t) * 1.2), {type="slime"})
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment