Skip to content
Snippets Groups Projects
Commit 969b1b00 authored by DarkGod's avatar DarkGod
Browse files

plop

parent 7a0eaf8d
No related branches found
No related tags found
No related merge requests found
Pipeline #
...@@ -357,8 +357,9 @@ newTalent{ ...@@ -357,8 +357,9 @@ newTalent{
tactical = { ATTACKAREA = {PHYSICAL=2}, }, tactical = { ATTACKAREA = {PHYSICAL=2}, },
radius = function(self, t) return math.floor(self:combatTalentScale(t, 3, 7)) end, radius = function(self, t) return math.floor(self:combatTalentScale(t, 3, 7)) end,
getDamage = function(self, t) return self:combatTalentStatDamage(t, "wil", 60, 330) end, getDamage = function(self, t) return self:combatTalentStatDamage(t, "wil", 60, 330) end,
target = function(self, t) return {type="ball", radius=self:getTalentRadius(t), friendlyfire=false} end,
action = function(self, t) action = function(self, t)
self:project({type="ball", radius=self:getTalentRadius(t), friendlyfire=false}, self.x, self.y, function(px, py) self:project(self:getTalentTarget(t), self.x, self.y, function(px, py)
local target = game.level.map(px, py, Map.ACTOR) local target = game.level.map(px, py, Map.ACTOR)
if not target then return end if not target then return end
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment