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Commit 8bb85ee8 authored by dg's avatar dg
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Cyst Burst will spread diseases further

git-svn-id: http://svn.net-core.org/repos/t-engine4@1854 51575b47-30f0-44d4-a5cc-537603b46e54
parent 5e99133c
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......@@ -95,7 +95,7 @@ newTalent{
end)
if #diseases > 0 then
self:project({type="ball", radius=1, range=self:getTalentRange(t)}, x, y, function(px, py)
self:project({type="ball", radius=1 + math.floor(self:getTalentLevelRaw(t) / 2), range=self:getTalentRange(t)}, x, y, function(px, py)
local target = game.level.map(px, py, engine.Map.ACTOR)
if not target or target == source or target == self then return end
......@@ -110,9 +110,9 @@ newTalent{
end,
info = function(self, t)
return ([[Make your target's diseases burst, doing %0.2f blight damage for each disease it is infected with.
This will also spread the diseases to any nearby foes in a radius of 1.
This will also spread the diseases to any nearby foes in a radius of %d.
The damage will increase with your Magic stat.]]):
format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 15, 85)))
format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 15, 85)), 1 + math.floor(self:getTalentLevelRaw(t) / 2))
end,
}
......
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