diff --git a/game/modules/tome/data/talents/corruptions/plague.lua b/game/modules/tome/data/talents/corruptions/plague.lua index f37f3414f40de380837ce5d5387c91f47846f597..7149dcfe5d8b63c9c27d8853788d10fecd947fe2 100644 --- a/game/modules/tome/data/talents/corruptions/plague.lua +++ b/game/modules/tome/data/talents/corruptions/plague.lua @@ -95,7 +95,7 @@ newTalent{ end) if #diseases > 0 then - self:project({type="ball", radius=1, range=self:getTalentRange(t)}, x, y, function(px, py) + self:project({type="ball", radius=1 + math.floor(self:getTalentLevelRaw(t) / 2), range=self:getTalentRange(t)}, x, y, function(px, py) local target = game.level.map(px, py, engine.Map.ACTOR) if not target or target == source or target == self then return end @@ -110,9 +110,9 @@ newTalent{ end, info = function(self, t) return ([[Make your target's diseases burst, doing %0.2f blight damage for each disease it is infected with. - This will also spread the diseases to any nearby foes in a radius of 1. + This will also spread the diseases to any nearby foes in a radius of %d. The damage will increase with your Magic stat.]]): - format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 15, 85))) + format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 15, 85)), 1 + math.floor(self:getTalentLevelRaw(t) / 2)) end, }