return("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#"):format(dam,math.ceil(dam/8))
return("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)"):format(dam,self.combat.elemental_elementandself.combat.elemental_element[3]or"<random on generation>")
return("#LIGHT_GREEN#20%%#LAST# chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing #RED#%d#LAST# physical damage"):format(dam)
return("#LIGHT_GREEN#20%%#LAST# chance to create vines that bind the target to the ground dealing #YELLOW#%d#LAST# nature damage and pinning them for 3 turns"):format(dam)