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Commit 28c53311 authored by Chris Davidson's avatar Chris Davidson
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Nerf Prismatic Slash weapon damage

This is a bit silly considering it does a bonus hit and scales stats passively.
parent 159b980d
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2 merge requests!617WIP: experienmental i18n support,!613Misc
......@@ -30,7 +30,7 @@ newTalent{
tactical = { ATTACK = { PHYSICAL = 1, COLD = 1, FIRE = 1, LIGHTNING = 1, ACID = 1 } },
requires_target = true,
target = function(self, t) return {type="hit", range=self:getTalentRange(t)} end,
getWeaponDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1.6, 2.3) end,
getWeaponDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1.2, 2.0) end,
getBurstDamage = function(self, t) return self:combatTalentMindDamage(t, 20, 230) end,
getPassiveSpeed = function(self, t) return (self:combatTalentScale(t, 2, 10, 0.5)/100) end,
radius = function(self, t) return math.floor(self:combatTalentScale(t, 1.5, 3.5)) end,
......
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