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Commit 8292c16f authored by Lisa Greene's avatar Lisa Greene
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Give melee classes that don't start with it already weapon mastery and combat accuracy

This may look like buffs but it actually makes the game harder: randbosses use starting talents to determine what to put points in, so this will make sure they have weapon mastery and accuracy ;)
parent 0d80b45e
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1 merge request!648Misc 1.7beta5
......@@ -93,6 +93,7 @@ newBirthDescriptor{
[ActorTalents.T_WEAPON_OF_LIGHT] = 1,
[ActorTalents.T_CHANT_ACOLYTE] = 1,
[ActorTalents.T_ARMOUR_TRAINING] = 2,
[ActorTalents.T_WEAPONS_MASTERY] = 1,
},
copy = {
max_life = 110,
......
......@@ -97,6 +97,8 @@ newBirthDescriptor{
[ActorTalents.T_KINETIC_AURA] = 1,
[ActorTalents.T_SKATE] = 1,
[ActorTalents.T_TELEKINETIC_SMASH] = 1,
[ActorTalents.T_WEAPONS_MASTERY] = 1,
[ActorTalents.T_WEAPON_COMBAT] = 1,
},
copy = {
max_life = 110,
......
......@@ -198,6 +198,7 @@ newBirthDescriptor{
[ActorTalents.T_SKULLCRACKER] = 1,
[ActorTalents.T_VITALITY] = 1,
[ActorTalents.T_DUAL_STRIKE] = 1,
[ActorTalents.T_KNIFE_MASTERY] = 1,
[ActorTalents.T_ARMOUR_TRAINING] = 1,
},
copy = {
......
......@@ -306,6 +306,7 @@ newBirthDescriptor{
[ActorTalents.T_ARCANE_COMBAT] = 1,
[ActorTalents.T_DIRTY_FIGHTING] = 1,
[ActorTalents.T_WEAPON_COMBAT] = 1,
[ActorTalents.T_WEAPONS_MASTERY] = 1,
},
copy = {
max_life = 100,
......
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