diff --git a/game/modules/tome/data/talents/cunning/stealth.lua b/game/modules/tome/data/talents/cunning/stealth.lua index a0219bb408e5e3d4d2b71b1918698b45bfcb3fe4..b1e103c1c56e66ab412484fd8a28a0282fd017bd 100644 --- a/game/modules/tome/data/talents/cunning/stealth.lua +++ b/game/modules/tome/data/talents/cunning/stealth.lua @@ -116,7 +116,7 @@ newTalent{ if self:knowTalent(self.T_SOOTHING_DARKNESS) then local shadowguard = self:knowTalent(self.T_SHADOWGUARD) and 25 or 0 local life = self:callTalent(self.T_SOOTHING_DARKNESS, "getLife") * 5 - local sta = self:callTalent(self.T_SOOTHING_DARKNESS, "getStamina") + local sta = self:callTalent(self.T_SOOTHING_DARKNESS, "getStamina") * 5 local dur = self:callTalent(self.T_SOOTHING_DARKNESS, "getDuration") self:setEffect(self.EFF_SOOTHING_DARKNESS, dur, {life=life, stamina=sta, shadowguard = shadowguard}) end @@ -191,7 +191,7 @@ newTalent{ info = function(self, t) return ([[You have a special affinity for darkness and shadows. When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by %d. - While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal life regeneration rate.]]): + While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal rate.]]): format(t.getRadius(self, t, true), t.getLife(self,t), t.getStamina(self,t), t.getDuration(self, t)) end, }