on_pre_use=function(self,t,silent)ifnotdoWardenPreUse(self,"bow")thenifnotsilentthengame.logPlayer(self,"You require a bow to use this talent.")endreturnfalseendreturntrueend,
on_pre_use=function(self,t,silent)ifnotdoWardenPreUse(self,"bow")thenifnotsilentthengame.logPlayer(self,"You require a bow to use this talent.")endreturnfalseendreturntrueend,
on_pre_use=function(self,t,silent)ifnotdoWardenPreUse(self,"bow")thenifnotsilentthengame.logPlayer(self,"You require a bow to use this talent.")endreturnfalseendreturntrueend,
return([[Fire an arrow for %d%% weapon damage at the target. Over the next %d turns you'll fire up to %d additional arrows at this target from your original location.
These echoed shots do not consume ammo.]])
:format(damage,duration,duration)
return([[Over the next %d turns you'll fire up to %d arrows at this target from this location, each dealing %d%% weapon damage to the target.