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tome
Tales of MajEyal
Commits
41e3e2dd
Commit
41e3e2dd
authored
10 years ago
by
Eric Wykoff
Browse files
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Plain Diff
better warden clone logic
parent
43b1d4e2
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1 merge request
!197
More fixes
Changes
2
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2 changed files
game/modules/tome/data/talents/chronomancy/bow-threading.lua
+12
-13
12 additions, 13 deletions
game/modules/tome/data/talents/chronomancy/bow-threading.lua
game/modules/tome/data/talents/chronomancy/threaded-combat.lua
+9
-14
9 additions, 14 deletions
...modules/tome/data/talents/chronomancy/threaded-combat.lua
with
21 additions
and
27 deletions
game/modules/tome/data/talents/chronomancy/bow-threading.lua
+
12
−
13
View file @
41e3e2dd
...
...
@@ -67,6 +67,18 @@ newTalent{
if
not
self
.
arrow_stitching_done
then
for
i
=
1
,
2
do
local
m
=
makeParadoxClone
(
self
,
self
,
2
)
m
.
arrow_stitched_target
=
target
m
.
generic_damage_penalty
=
m
.
generic_damage_penalty
or
0
+
t
.
getDamagePenalty
(
self
,
t
)
m
:
attr
(
"archery_pass_friendly"
,
1
)
m
.
on_added_to_level
=
function
(
self
)
if
not
self
.
arrow_stitched_target
.
dead
then
self
.
arrow_stitching_done
=
true
self
:
forceUseTalent
(
self
.
T_ARROW_STITCHING
,
{
force_level
=
t
.
level
,
ignore_cd
=
true
,
ignore_energy
=
true
,
force_target
=
self
.
arrow_stitched_target
,
ignore_ressources
=
true
,
silent
=
true
})
end
self
:
die
()
game
.
level
.
map
:
particleEmitter
(
self
.
x
,
self
.
y
,
1
,
"temporal_teleport"
)
end
local
poss
=
{}
local
range
=
self
:
getTalentRange
(
t
)
for
i
=
x
-
range
,
x
+
range
do
...
...
@@ -83,19 +95,6 @@ newTalent{
local
pos
=
poss
[
rng
.
range
(
1
,
#
poss
)]
x
,
y
=
pos
[
1
],
pos
[
2
]
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
x
,
y
)
m
.
arrow_stitched_target
=
target
m
.
generic_damage_penalty
=
m
.
generic_damage_penalty
or
0
+
t
.
getDamagePenalty
(
self
,
t
)
m
.
energy
.
value
=
1000
m
:
attr
(
"archery_pass_friendly"
,
1
)
m
.
on_act
=
function
(
self
)
if
not
self
.
arrow_stitched_target
.
dead
then
self
.
arrow_stitching_done
=
true
self
:
forceUseTalent
(
self
.
T_ARROW_STITCHING
,
{
force_level
=
t
.
level
,
ignore_cd
=
true
,
ignore_energy
=
true
,
force_target
=
self
.
arrow_stitched_target
,
ignore_ressources
=
true
,
silent
=
true
})
self
:
useEnergy
()
end
game
:
onTickEnd
(
function
()
self
:
die
()
end
)
game
.
level
.
map
:
particleEmitter
(
self
.
x
,
self
.
y
,
1
,
"temporal_teleport"
)
end
end
end
...
...
This diff is collapsed.
Click to expand it.
game/modules/tome/data/talents/chronomancy/threaded-combat.lua
+
9
−
14
View file @
41e3e2dd
...
...
@@ -242,7 +242,6 @@ newTalent{
end
,
info
=
function
(
self
,
t
)
local
damage
=
t
.
getDamage
(
self
,
t
)
*
100
local
tuneing
=
t
.
getTuning
(
self
,
t
)
return
(
[[Attack with your bow or dual-weapons for %d%% damage. If you use your bow you'll shoot all targets in a beam. If you use your dual-weapons you'll attack all targets within a radius of one around you.]]
)
:
format
(
damage
)
end
...
...
@@ -265,15 +264,13 @@ newTalent{
-- Make our clone
local
m
=
makeParadoxClone
(
self
,
self
,
2
)
m
.
energy
.
value
=
1000
m
.
generic_damage_penalty
=
(
m
.
generic_damage_penalty
or
0
)
+
t
.
getDamagePenalty
(
self
,
t
)
doWardenWeaponSwap
(
m
,
t
,
"blade"
)
m
.
on_a
ct
=
function
(
self
)
m
.
on_a
dded_to_level
=
function
(
self
)
if
not
self
.
blended_target
.
dead
then
self
:
forceUseTalent
(
self
.
T_ATTACK
,
{
ignore_cd
=
true
,
ignore_energy
=
true
,
force_target
=
self
.
blended_target
,
ignore_ressources
=
true
,
silent
=
true
})
end
self
:
useEnergy
()
game
:
onTickEnd
(
function
()
self
:
die
()
end
)
self
:
die
()
game
.
level
.
map
:
particleEmitter
(
self
.
x
,
self
.
y
,
1
,
"temporal_teleport"
)
end
...
...
@@ -282,8 +279,8 @@ newTalent{
if
wf
and
not
wf
.
dead
then
local
tx
,
ty
=
util
.
findFreeGrid
(
wf
.
x
,
wf
.
y
,
1
,
true
,
{[
Map
.
ACTOR
]
=
true
})
if
tx
and
ty
then
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
tx
,
ty
)
m
.
blended_target
=
wf
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
tx
,
ty
)
end
end
if
not
m
.
blended_target
then
...
...
@@ -293,9 +290,9 @@ newTalent{
local
a
,
id
=
rng
.
tableRemove
(
tgts
)
-- look for space
local
tx
,
ty
=
util
.
findFreeGrid
(
a
.
x
,
a
.
y
,
1
,
true
,
{[
Map
.
ACTOR
]
=
true
})
if
tx
and
ty
and
not
a
.
dead
then
if
tx
and
ty
and
not
a
.
dead
then
m
.
blended_target
=
a
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
tx
,
ty
)
m
.
blended_target
=
a
break
else
attempts
=
attempts
-
1
...
...
@@ -312,19 +309,17 @@ newTalent{
-- Make our clone
local
m
=
makeParadoxClone
(
self
,
self
,
2
)
m
.
energy
.
value
=
1000
m
.
generic_damage_penalty
=
(
m
.
generic_damage_penalty
or
0
)
+
t
.
getDamagePenalty
(
self
,
t
)
m
:
attr
(
"archery_pass_friendly"
,
1
)
doWardenWeaponSwap
(
m
,
t
,
"bow"
)
m
.
on_a
ct
=
function
(
self
)
m
.
on_a
dded_to_level
=
function
(
self
)
if
not
self
.
blended_target
.
dead
then
local
targets
=
self
:
archeryAcquireTargets
(
nil
,
{
one_shot
=
true
,
x
=
self
.
blended_target
.
x
,
y
=
self
.
blended_target
.
y
,
no_energy
=
true
})
if
targets
then
self
:
forceUseTalent
(
self
.
T_SHOOT
,
{
ignore_cd
=
true
,
ignore_energy
=
true
,
force_target
=
self
.
blended_target
,
ignore_ressources
=
true
,
silent
=
true
})
end
end
self
:
useEnergy
()
game
:
onTickEnd
(
function
()
self
:
die
()
end
)
self
:
die
()
game
.
level
.
map
:
particleEmitter
(
self
.
x
,
self
.
y
,
1
,
"temporal_teleport"
)
end
...
...
@@ -354,16 +349,16 @@ newTalent{
if
wf
and
not
wf
.
dead
then
local
tx
,
ty
=
find_space
(
self
,
target
,
m
)
if
tx
and
ty
then
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
tx
,
ty
)
m
.
blended_target
=
wf
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
tx
,
ty
)
end
else
local
tgts
=
t
.
findTarget
(
self
,
t
)
if
#
tgts
>
0
then
local
a
,
id
=
rng
.
tableRemove
(
tgts
)
local
tx
,
ty
=
find_space
(
self
,
target
,
m
)
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
tx
,
ty
)
m
.
blended_target
=
a
game
.
zone
:
addEntity
(
game
.
level
,
m
,
"actor"
,
tx
,
ty
)
end
end
end
,
...
...
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