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Commit 746679bb authored by dg's avatar dg
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Increased the damage done by Fiery Hands and Frozen Hands

git-svn-id: http://svn.net-core.org/repos/t-engine4@1604 51575b47-30f0-44d4-a5cc-537603b46e54
parent 4239e358
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......@@ -31,7 +31,7 @@ newTalent{
activate = function(self, t)
game:playSoundNear(self, "talents/fire")
return {
dam = self:addTemporaryValue("melee_project", {[DamageType.FIRE] = self:combatTalentSpellDamage(t, 5, 20)}),
dam = self:addTemporaryValue("melee_project", {[DamageType.FIRE] = self:combatTalentSpellDamage(t, 5, 40)}),
per = self:addTemporaryValue("inc_damage", {[DamageType.FIRE] = self:combatTalentSpellDamage(t, 5, 14)}),
}
end,
......@@ -42,7 +42,7 @@ newTalent{
end,
info = function(self, t)
return ([[Engulfs your hands (and weapons) in a sheath of fire, dealing %d fire damage per melee attack and increasing all fire damage by %d%%.]]):
format(damDesc(self, DamageType.FIRE, self:combatTalentSpellDamage(t, 5, 20)), self:combatTalentSpellDamage(t, 5, 14))
format(damDesc(self, DamageType.FIRE, self:combatTalentSpellDamage(t, 5, 40)), self:combatTalentSpellDamage(t, 5, 14))
end,
}
......@@ -61,7 +61,7 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Hardens your skin with the power of earth, reducing physical damage taken by %d%%.]]):format(self:combatTalentSpellDamage(t, 10, 60))
return ([[Hardens your skin with the power of earth, reducing physical damage taken by %d%% for 10 turns.]]):format(self:combatTalentSpellDamage(t, 10, 60))
end,
}
......@@ -79,7 +79,7 @@ newTalent{
activate = function(self, t)
game:playSoundNear(self, "talents/ice")
return {
dam = self:addTemporaryValue("melee_project", {[DamageType.ICE] = self:combatTalentSpellDamage(t, 3, 15)}),
dam = self:addTemporaryValue("melee_project", {[DamageType.ICE] = self:combatTalentSpellDamage(t, 3, 20)}),
per = self:addTemporaryValue("inc_damage", {[DamageType.COLD] = self:combatTalentSpellDamage(t, 5, 14)}),
}
end,
......@@ -90,7 +90,7 @@ newTalent{
end,
info = function(self, t)
return ([[Engulfs your hands (and weapons) in a sheath of ice, dealing %d ice damage per melee attack and increasing all cold damage by %d%%.]]):
format(damDesc(self, DamageType.COLD, self:combatTalentSpellDamage(t, 3, 15)), self:combatTalentSpellDamage(t, 5, 14))
format(damDesc(self, DamageType.COLD, self:combatTalentSpellDamage(t, 3, 20)), self:combatTalentSpellDamage(t, 5, 14))
end,
}
......
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