diff --git a/game/modules/tome/data/talents/spells/enhancement.lua b/game/modules/tome/data/talents/spells/enhancement.lua index 55eca07afb8f8dedc66aae0e1cb3bc65570acb7e..f4b50e4d31db9e582b973b9207309621c32f3d3f 100644 --- a/game/modules/tome/data/talents/spells/enhancement.lua +++ b/game/modules/tome/data/talents/spells/enhancement.lua @@ -31,7 +31,7 @@ newTalent{ activate = function(self, t) game:playSoundNear(self, "talents/fire") return { - dam = self:addTemporaryValue("melee_project", {[DamageType.FIRE] = self:combatTalentSpellDamage(t, 5, 20)}), + dam = self:addTemporaryValue("melee_project", {[DamageType.FIRE] = self:combatTalentSpellDamage(t, 5, 40)}), per = self:addTemporaryValue("inc_damage", {[DamageType.FIRE] = self:combatTalentSpellDamage(t, 5, 14)}), } end, @@ -42,7 +42,7 @@ newTalent{ end, info = function(self, t) return ([[Engulfs your hands (and weapons) in a sheath of fire, dealing %d fire damage per melee attack and increasing all fire damage by %d%%.]]): - format(damDesc(self, DamageType.FIRE, self:combatTalentSpellDamage(t, 5, 20)), self:combatTalentSpellDamage(t, 5, 14)) + format(damDesc(self, DamageType.FIRE, self:combatTalentSpellDamage(t, 5, 40)), self:combatTalentSpellDamage(t, 5, 14)) end, } @@ -61,7 +61,7 @@ newTalent{ return true end, info = function(self, t) - return ([[Hardens your skin with the power of earth, reducing physical damage taken by %d%%.]]):format(self:combatTalentSpellDamage(t, 10, 60)) + return ([[Hardens your skin with the power of earth, reducing physical damage taken by %d%% for 10 turns.]]):format(self:combatTalentSpellDamage(t, 10, 60)) end, } @@ -79,7 +79,7 @@ newTalent{ activate = function(self, t) game:playSoundNear(self, "talents/ice") return { - dam = self:addTemporaryValue("melee_project", {[DamageType.ICE] = self:combatTalentSpellDamage(t, 3, 15)}), + dam = self:addTemporaryValue("melee_project", {[DamageType.ICE] = self:combatTalentSpellDamage(t, 3, 20)}), per = self:addTemporaryValue("inc_damage", {[DamageType.COLD] = self:combatTalentSpellDamage(t, 5, 14)}), } end, @@ -90,7 +90,7 @@ newTalent{ end, info = function(self, t) return ([[Engulfs your hands (and weapons) in a sheath of ice, dealing %d ice damage per melee attack and increasing all cold damage by %d%%.]]): - format(damDesc(self, DamageType.COLD, self:combatTalentSpellDamage(t, 3, 15)), self:combatTalentSpellDamage(t, 5, 14)) + format(damDesc(self, DamageType.COLD, self:combatTalentSpellDamage(t, 3, 20)), self:combatTalentSpellDamage(t, 5, 14)) end, }