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Commit 6fc7a145 authored by Hachem_Muche's avatar Hachem_Muche
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dialogs.debug.SummonCreature, dialogs.debug.RandomActor:

	Actors are fully resolved before added:  including "addedToLevel", "on_added", "on_added_to_level" (except spawning escorts) updating for game difficulty, etc. on generation, before adding
	Uniques (including inventory items) are not registered in the game until the actor is actually placed.

dialogs.debug:RandomObject:
	Can set the working actor to be a NPC (defaults to the player)
	New button/hotkeys to open the working actor character sheet and inventory screens
	Can select from one of several object resolvers, which will call the appropriate code and resolve the object.  This works like other object generation, allowing preview/inspection before adding the object to the game, which is controlled by the selected resolver as normal
	Uniques created are not registered until actually added to the game.

CharacterSheet: can always open the inventory dialog in debug mode
parent 2e731c01
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1 merge request!455Object resolvers update
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