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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
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  • coastallines
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  • fixed_floating_temp_values protected
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  • tome-1.7.6
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  • testfond-multilayer
  • tome-1.7.2
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Created with Raphaël 2.2.018Nov171615141312111087654312Oct1196542130Sep292726252112751Aug28Jul2725242221201918171613121110898765432130Jun29282728272625242322201918171615141310987654331May2827262524232221169876543229Apr272622201817151413121086545432131Mar302928272624232221202120191817161514131110987654Fixed events generation in temporary zonesfix temp zonesfix temp zonesTemporary zone shifts can use "temporary_zone_shift_save_pos" to back back exactly where the entrance wasTemporary zone shifts can use "temporary_zone_shift_save_pos" to back back exactly where the entrance wasMerge branch 'master' into ubervo3chagne how temp zone savechagne how temp zone saveAdded loadIfNot to entities environment to only load said list if it has not yet beenAdded loadIfNot to entities environment to only load said list if it has not yet beenRemoved fatigue from leather boots and added it to gauntletswhatever, dont mind me i'm a useless commit messagewhatever, dont mind me i'm a useless commit messagewootmove & twitching worksmoarrewrote map code! now it looks sane! WIPbumpplopplopfixfixplopMerge branch 'master' into ubervo3plopplopplopplopload discord lib dynamically to avoid windows stuffload discord lib dynamically to avoid windows stuffMerge branch 'master' into ubervo3plopnot sure what fuckery I did hehfixed resizeMerge branch 'master' into ubervo3fix simple ai in enginewoops lolplopfixed mouse dragfixed text rendering
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