-- Set cooldown after we think a glyph can be placed
p.glyphs_last_turn=game.turn
...
...
@@ -347,7 +343,7 @@ end
localdist=t.getTwilightKnockback(self,t)
return([[When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range %d at the cost of 5 positive and 5 negative energy.
Glyphs last for %d turns and cause various effects when an enemy enters their grid.
Glyphs will only spawn on enemies that aren't adjacent to an existing glyph and will prioritize your own position if it is valid.
Glyphs will only spawn on enemies that aren't adjacent to an existing glyph.