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Commit 5fc17e7f authored by Lisa Greene's avatar Lisa Greene
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Remove recaiden cliffs

Missing terrain for it
parent 89043a95
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1 merge request!604Vaults Contest Final
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2019 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
specialList("actor", {
"/data/general/npcs/snow-giant.lua",
})
specialList("terrain", {
"/data/general/grids/mountain.lua",
"/data/general/grids/king_of_the_hill_terrain.lua",
})
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
defineTile('#', "HARDMOUNTAIN_WALL")
defineTile('.', "ROCKY_GROUND")
defineTile('v', "CLIFFSIDE")
defineTile('!', "DOOR_VAULT")
defineTile('$', "ROCKY_GROUND", {random_filter={add_levels=20, type="money"}})
defineTile('T', "ROCKY_GROUND", {random_filter={add_levels=5, tome_mod="gvault"}}, {random_filter={add_levels=8, name = "snow giant thunderer"}} )
defineTile('G', "ROCKY_GROUND", nil, {random_filter={add_levels=5, name = "snow giant boulder thrower"}} )
return {
[[###########]],
[[#.........#]],
[[#.vvvvvvv.#]],
[[#.v.....v.#]],
[[#.v.vGT.v.#]],
[[#.v.v$G.v.#]],
[[#.v.vvvvv.#]],
[[#.v.......#]],
[[#!#########]],
}
\ No newline at end of file
......@@ -43,7 +43,7 @@ return {
edge_entrances = {2,8},
rooms = {"forest_clearing", "rocky_snowy_trees", {"lesser_vault",7}},
rooms_config = {forest_clearing={pit_chance=5, filters={{}}}},
lesser_vaults_list = {"snow-giant-camp","perilous-cliffs"},
lesser_vaults_list = {"snow-giant-camp"},
['.'] = is_volcano and function() if rng.percent(5 + game.level.level * 6) then return "LAVA_FLOOR" else return "ROCKY_GROUND" end end or "ROCKY_GROUND",
['T'] = "ROCKY_SNOWY_TREE",
['#'] = "MOUNTAIN_WALL",
......
......@@ -36,7 +36,7 @@ return {
class = "engine.generator.map.Roomer",
nb_rooms = 14,
rooms = {"random_room", {"money_vault",5}, {"lesser_vault",8}},
lesser_vaults_list = {"circle","perilous-cliffs"},
lesser_vaults_list = {"circle"},
lite_room_chance = 100,
['.'] = "ROCKY_GROUND",
['#'] = "MOUNTAIN_WALL",
......
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