defineTile('g',"FLOOR",nil,{random_filter={name=(rng.table(thieves)),add_levels=4,random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2}}})
defineTile('G',"FLOOR",nil,{random_filter={name=(rng.table(thieves)),add_levels=6,random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2}}})
defineTile('g',"FLOOR",nil,{random_filter={name=(rng.table(thieves)),add_levels=1,random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2}}})
defineTile('G',"FLOOR",nil,{random_filter={name=(rng.table(thieves)),add_levels=1,random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2}}})
defineTile('<',stairs(),nil,{random_filter={name=(rng.table(thieves)),add_levels=6,random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2,
defineTile('<',stairs(),nil,{random_filter={name=(rng.table(thieves)),random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2,
on_die=function(self,who)-- drop lore note on death
defineTile('g',"FLOOR",nil,{random_filter={name=(rng.table(thieves)),add_levels=3,random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2}}})
defineTile('G',"FLOOR",nil,{random_filter={name=(rng.table(thieves)),add_levels=5,random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2}}})
defineTile('t',"FLOOR",nil,{random_filter={name=(rng.table(thugs)),add_levels=4,random_boss={name_scheme=_t"#rng# the Thug",nb_classes=0,force_classes={(rng.table(thuggeries))},loot_quality="store",loot_quantity=1,ai_move="move_complex",rank=3.5}}})
defineTile('T',"FLOOR",nil,{random_filter={name=(rng.table(thugs)),add_levels=6,random_boss={name_scheme=_t"#rng# the Thug",nb_classes=0,force_classes={(rng.table(thuggeries))},loot_quality="store",loot_quantity=1,ai_move="move_complex",rank=3.5}}})
defineTile('g',"FLOOR",nil,{random_filter={name=(rng.table(thieves)),random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2}}})
defineTile('G',"FLOOR",nil,{random_filter={name=(rng.table(thieves)),random_boss={name_scheme=_t"#rng# the Guard",nb_classes=0,force_classes={(rng.table(rogues))},loot_quality="store",loot_quantity=1,no_loot_randart=true,loot_unique=true,ai_move="move_complex",rank=3.2}}})
defineTile('t',"FLOOR",nil,{random_filter={name=(rng.table(thugs)),random_boss={name_scheme=_t"#rng# the Thug",nb_classes=0,force_classes={(rng.table(thuggeries))},loot_quality="store",loot_quantity=1,ai_move="move_complex",rank=3.5}}})
defineTile('T',"FLOOR",nil,{random_filter={name=(rng.table(thugs)),random_boss={name_scheme=_t"#rng# the Thug",nb_classes=0,force_classes={(rng.table(thuggeries))},loot_quality="store",loot_quantity=1,ai_move="move_complex",rank=3.5}}})