Skip to content
Snippets Groups Projects
Commit 5d0d2cce authored by Lisa Greene's avatar Lisa Greene
Browse files

Reduce levels of enemies in bandit fortress vault

parent dc43886f
No related branches found
No related tags found
1 merge request!667Misc 1.7.1
......@@ -41,7 +41,7 @@ local stairs = function()
__applied_difficulty = true, -- Difficulty already applied to parent zone
level_scheme = "player",
max_level = 1,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level+4 + rng.range(-2,6) end,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level+2 + rng.range(-2,4) end,
width = 35, height = 60,
ambient_music = "Swashing the buck.ogg", -- check for better fit
persistent = "zone",
......@@ -108,16 +108,16 @@ for name, data in pairs(Birther.birth_descriptor_def.class["Rogue"].descriptor_c
if Birther.birth_descriptor_def.subclass[name] and not Birther.birth_descriptor_def.subclass[name].not_on_random_boss then rogues[#rogues+1] = name end
end
defineTile('g', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=4, random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2}}})
defineTile('G', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=6, random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2}}})
defineTile('r', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=4}})
defineTile('R', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=7}})
defineTile('l', "FLOOR", nil, {random_filter={add_levels=10, name = "bandit lord"}})
defineTile('g', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=1, random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2}}})
defineTile('G', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=1, random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2}}})
defineTile('r', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=2}})
defineTile('R', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=4}})
defineTile('l', "FLOOR", nil, {random_filter={add_levels=4, name = "bandit lord"}})
defineTile('a', "FLOOR", {random_filter={add_levels=5, tome_mod="vault"}}, nil)
defineTile('$', "FLOOR", {random_filter={add_levels=25, type="money"}})
defineTile('t', "FLOOR", nil, nil, {random_filter={add_levels=20}})
defineTile('j', "FLOOR", {random_filter={add_levels=10, type="jewelry", tome_mod="gvault"}})
defineTile('<', stairs(), nil, {random_filter={name=(rng.table(thieves)), add_levels=6, random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2,
defineTile('<', stairs(), nil, {random_filter={name=(rng.table(thieves)), random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2,
on_die=function(self, who) -- drop lore note on death
local lore = mod.class.Object.new{
type = "lore", subtype="lore",
......
......@@ -71,16 +71,16 @@ defineTile('!', "DOOR_VAULT")
defineTile('>', "DYNAMIC_ZONE_EXIT")
defineTile('*', "FLOOR", nil, nil, {random_filter={add_levels=20}})
defineTile('g', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=3, random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2}}})
defineTile('G', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=5, random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2}}})
defineTile('t', "FLOOR", nil, {random_filter={name=(rng.table(thugs)), add_levels=4, random_boss={name_scheme=_t"#rng# the Thug", nb_classes=0, force_classes={(rng.table(thuggeries))}, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=3.5}}})
defineTile('T', "FLOOR", nil, {random_filter={name=(rng.table(thugs)), add_levels=6, random_boss={name_scheme=_t"#rng# the Thug", nb_classes=0, force_classes={(rng.table(thuggeries))}, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=3.5}}})
defineTile('r', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=2}})
defineTile('R', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), add_levels=3}})
defineTile('l', "FLOOR", nil, {random_filter={add_levels=10, name = "bandit lord"}})
defineTile('i', "FLOOR", nil, {random_filter={name=(rng.table(thugs)), add_levels=3}})
defineTile('I', "FLOOR", nil, {random_filter={name=(rng.table(thugs)), add_levels=6}})
defineTile('B', "FLOOR", nil, {random_filter={name=(rng.table(bosses)), add_levels=8, random_boss={name_scheme=_t"Bandit Leader #rng#", nb_classes=0, force_classes={(rng.table(rogues)), (rng.table(thuggeries))}, loot_quality="store", loot_quantity=1, loot_unique=true, ai_move="move_complex", rank=4,
defineTile('g', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2}}})
defineTile('G', "FLOOR", nil, {random_filter={name=(rng.table(thieves)), random_boss={name_scheme=_t"#rng# the Guard", nb_classes=0, force_classes={(rng.table(rogues))}, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.2}}})
defineTile('t', "FLOOR", nil, {random_filter={name=(rng.table(thugs)), random_boss={name_scheme=_t"#rng# the Thug", nb_classes=0, force_classes={(rng.table(thuggeries))}, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=3.5}}})
defineTile('T', "FLOOR", nil, {random_filter={name=(rng.table(thugs)), random_boss={name_scheme=_t"#rng# the Thug", nb_classes=0, force_classes={(rng.table(thuggeries))}, loot_quality="store", loot_quantity=1, ai_move="move_complex", rank=3.5}}})
defineTile('r', "FLOOR", nil, {random_filter={name=(rng.table(thieves))}})
defineTile('R', "FLOOR", nil, {random_filter={name=(rng.table(thieves))}})
defineTile('l', "FLOOR", nil, {random_filter={name = "bandit lord"}})
defineTile('i', "FLOOR", nil, {random_filter={name=(rng.table(thugs)), add_levels=1}})
defineTile('I', "FLOOR", nil, {random_filter={name=(rng.table(thugs)), add_levels=1}})
defineTile('B', "FLOOR", nil, {random_filter={name=(rng.table(bosses)), add_levels=2, random_boss={name_scheme=_t"Bandit Leader #rng#", nb_classes=0, force_classes={(rng.table(rogues)), (rng.table(thuggeries))}, loot_quality="store", loot_quantity=1, loot_unique=true, ai_move="move_complex", rank=4,
on_die=function(self, who) -- drop lore note on death
local lore = mod.class.Object.new{
type = "lore", subtype="lore",
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment