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Commit dc43886f authored by Lisa Greene's avatar Lisa Greene
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Minimize unnecessary use of raw talent level

parent f84c5140
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......@@ -143,7 +143,7 @@ newTalent{
mode = "sustained", no_sustain_autoreset = true,
points = 5,
sustain_psi = 10,
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 14, 8, true)) end, --Limit > 5
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 14, 8)) end, --Limit > 5
range = 0,
no_energy = true,
tactical = { DEFEND = 2 },
......@@ -206,7 +206,7 @@ newTalent{
mode = "sustained", no_sustain_autoreset = true,
points = 5,
sustain_psi = 10,
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 14, 8, true)) end, --Limit > 5
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 14, 8)) end, --Limit > 5
range = 0,
no_energy = true,
tactical = { DEFEND = 2 },
......@@ -271,7 +271,7 @@ newTalent{
mode = "sustained", no_sustain_autoreset = true,
points = 5,
sustain_psi = 10,
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 14, 8, true)) end, --Limit > 5
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 14, 8)) end, --Limit > 5
range = 0,
no_energy = true,
tactical = { DEFEND = 2 },
......
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