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Commit 5282fda8 authored by DarkGod's avatar DarkGod
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......@@ -42,9 +42,9 @@ newEntity{
who.unused_stats = who.unused_stats + 3
who.unused_talents = who.unused_talents + 1
who.unused_generics = who.unused_generics + 1
game.logPlayer(who, "You have %d stat point(s) to spend. Press G to use them.", who.unused_stats)
game.logPlayer(who, "You have %d class talent point(s) to spend. Press G to use them.", who.unused_talents)
game.logPlayer(who, "You have %d generic talent point(s) to spend. Press G to use them.", who.unused_generics)
game.logPlayer(who, "You have %d stat point(s) to spend. Press p to use them.", who.unused_stats)
game.logPlayer(who, "You have %d class talent point(s) to spend. Press p to use them.", who.unused_talents)
game.logPlayer(who, "You have %d generic talent point(s) to spend. Press p to use them.", who.unused_generics)
if not who:attr("forbid_arcane") then
if who:knowTalentType("corruption/vile-life") then
......@@ -57,7 +57,7 @@ newEntity{
-- Make sure a previous amulet didnt bug it out
if who:getTalentTypeMastery("corruption/vile-life") == 0 then who:setTalentTypeMastery("corruption/vile-life", 1) end
game.logPlayer(who, "You are transformed by the corrupted heart of the Queen!.")
game.logPlayer(who, "#00FF00#You gain an affinity for blight. You can now learn new Vile Life talents (press G).")
game.logPlayer(who, "#00FF00#You gain an affinity for blight. You can now learn new Vile Life talents (press p).")
who:attr("drake_touched", 1)
end
......
......@@ -45,9 +45,9 @@ You could ... consume it, should you feel mad enough or you could try to corrupt
who.unused_stats = who.unused_stats + 3
who.unused_talents = who.unused_talents + 1
who.unused_generics = who.unused_generics + 1
game.logPlayer(who, "You have %d stat point(s) to spend. Press G to use them.", who.unused_stats)
game.logPlayer(who, "You have %d class talent point(s) to spend. Press G to use them.", who.unused_talents)
game.logPlayer(who, "You have %d generic talent point(s) to spend. Press G to use them.", who.unused_generics)
game.logPlayer(who, "You have %d stat point(s) to spend. Press p to use them.", who.unused_stats)
game.logPlayer(who, "You have %d class talent point(s) to spend. Press p to use them.", who.unused_talents)
game.logPlayer(who, "You have %d generic talent point(s) to spend. Press p to use them.", who.unused_generics)
if not who:attr("forbid_nature") then
if who:knowTalentType("wild-gift/harmony") then
......@@ -60,7 +60,7 @@ You could ... consume it, should you feel mad enough or you could try to corrupt
-- Make sure a previous amulet didnt bug it out
if who:getTalentTypeMastery("wild-gift/harmony") == 0 then who:setTalentTypeMastery("wild-gift/harmony", 1) end
game.logPlayer(who, "You are transformed by the heart of the Queen!.")
game.logPlayer(who, "#00FF00#You gain an affinity for nature. You can now learn new Harmony talents (press G).")
game.logPlayer(who, "#00FF00#You gain an affinity for nature. You can now learn new Harmony talents (press p).")
who:attr("drake_touched", 1)
end
......@@ -84,7 +84,7 @@ newEntity{
use_simple = { name="drink the vile blood", use = function(self, who)
game.logPlayer(who, "#00FFFF#You drink the wyrm bile and feel forever transformed!")
who.unused_talents_types = who.unused_talents_types + 1
game.log("You have %d category point(s) to spend. Press G to use them.", who.unused_talents_types)
game.log("You have %d category point(s) to spend. Press p to use them.", who.unused_talents_types)
local str, dex, con, mag, wil, cun = rng.range(-3, 6), rng.range(-3, 6), rng.range(-3, 6), rng.range(-3, 6), rng.range(-3, 6), rng.range(-3, 6)
who:incStat("str", str) if str >= 0 then str="+"..str end
......
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