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Created with Raphaël 2.2.02Jul130Jun272624232221161512109865432131May3029282726252423222120191817161514131211987652130Apr28272625242321181716154130Mar292827262422212019181715141312111074127Feb262419181512111097532131Jan302826242322212017161514131298765432Skeleton and Ghoul racial stat increases are always integers nowFixed Bloody Butcher to correcty add physical power and to work with Deep Wound effectFixed stoneskin-like shader auras to be symetrical againFixed Bombardment not using the correct shot powerFixed Hurricane Short on right click tooImproved Total Thuggery AI hintsFixed Swift Shot and Feed to work on right clickEthereal Embrace tooltip correctly states that it improves damage shieldsEverpyre Blade is not considered metallic anymoreHusks now get a self destruct button just like golemsFixed Path of the Sun interraction with Fearless CleaveFixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME moduleFixed Sentry and High capacity ammo egos to not make non-integer ammo numberFixed partial ASCII-ification when reloading on a worldmap ambushFixed Chant of Fortress tooltipNumerous improvements & balancing to MindslayersAdventurer class now has low mana regenfixtest fluid resourcesAdded fbo:bind() methodFix daikara's pyroclast gfx effectFixed Cursed Sentry speed displayNerfed Vitality regen and added a cooldownFixed Reknor lore accountancyStatic Map generator can load maps from addon's data folderRespec'ing the last talent points can only happen in town (this will only affect new characters)Fixed Unseen ForceFixed Uttercold piercingFixed Suncloak displayFixed Frenzy from the Murderblade to not kill you through heorismfix acid wave, again :)Fixed Combination Kick removing too many sustainsFixed Rotting TitanUndead characters should not get antimagic items from the merchant artifactfixFixed volumetric aura shader for OSXFixed bone shield shader for OSXAnimus Purge can not be used on creatures with special death scriptsFixed UnstoppableFixed Limmir disappearing when leaving the level
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