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Commit 4bbe848c authored by dg's avatar dg
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Weapons in the second weapon set are now shown

git-svn-id: http://svn.net-core.org/repos/t-engine4@1293 51575b47-30f0-44d4-a5cc-537603b46e54
parent a9b42230
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......@@ -61,8 +61,6 @@ dofile("/mod/resolvers.lua")
-- Body parts
ActorInventory:defineInventory("MAINHAND", "In main hand", true, "Most weapons are wielded in the main hand.")
ActorInventory:defineInventory("OFFHAND", "In off hand", true, "You can use shields or a second weapon in your off-hand, if you have the talents for it.")
ActorInventory:defineInventory("QS_MAINHAND", "In main hand (2)", false, "Weapon Set 2: Most weapons are wielded in the main hand.")
ActorInventory:defineInventory("QS_OFFHAND", "In off hand (2)", false, "Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it.")
ActorInventory:defineInventory("FINGER", "On fingers", true, "Rings are worn on fingers.")
ActorInventory:defineInventory("NECK", "Around neck", true, "Amulets are worn around the neck.")
ActorInventory:defineInventory("LITE", "Light source", true, "A light source allows you to see in the dark places of the world.")
......@@ -76,6 +74,8 @@ ActorInventory:defineInventory("FEET", "On feet", true, "Sandals or boots can be
ActorInventory:defineInventory("TOOL", "Tool", true, "This is your readied tool, always available immediately.")
ActorInventory:defineInventory("QUIVER", "Quiver", true, "Your readied ammo.")
ActorInventory:defineInventory("MOUNT", "Mount", false, "Your mount.")
ActorInventory:defineInventory("QS_MAINHAND", "Second weapon set: In main hand", true, "Weapon Set 2: Most weapons are wielded in the main hand. Press 'x' to switch weapon sets.")
ActorInventory:defineInventory("QS_OFFHAND", "Second weapon set: In off hand", true, "Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it. Press 'x' to switch weapon sets.")
-- Damage types
DamageType:loadDefinition("/data/damage_types.lua")
......
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