From 4bbe848c80ced0421d9a854ed20c5a9b2dd83448 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Thu, 23 Sep 2010 10:18:52 +0000 Subject: [PATCH] Weapons in the second weapon set are now shown git-svn-id: http://svn.net-core.org/repos/t-engine4@1293 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/load.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/load.lua b/game/modules/tome/load.lua index 72d4dc3a45..624431d54d 100644 --- a/game/modules/tome/load.lua +++ b/game/modules/tome/load.lua @@ -61,8 +61,6 @@ dofile("/mod/resolvers.lua") -- Body parts ActorInventory:defineInventory("MAINHAND", "In main hand", true, "Most weapons are wielded in the main hand.") ActorInventory:defineInventory("OFFHAND", "In off hand", true, "You can use shields or a second weapon in your off-hand, if you have the talents for it.") -ActorInventory:defineInventory("QS_MAINHAND", "In main hand (2)", false, "Weapon Set 2: Most weapons are wielded in the main hand.") -ActorInventory:defineInventory("QS_OFFHAND", "In off hand (2)", false, "Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it.") ActorInventory:defineInventory("FINGER", "On fingers", true, "Rings are worn on fingers.") ActorInventory:defineInventory("NECK", "Around neck", true, "Amulets are worn around the neck.") ActorInventory:defineInventory("LITE", "Light source", true, "A light source allows you to see in the dark places of the world.") @@ -76,6 +74,8 @@ ActorInventory:defineInventory("FEET", "On feet", true, "Sandals or boots can be ActorInventory:defineInventory("TOOL", "Tool", true, "This is your readied tool, always available immediately.") ActorInventory:defineInventory("QUIVER", "Quiver", true, "Your readied ammo.") ActorInventory:defineInventory("MOUNT", "Mount", false, "Your mount.") +ActorInventory:defineInventory("QS_MAINHAND", "Second weapon set: In main hand", true, "Weapon Set 2: Most weapons are wielded in the main hand. Press 'x' to switch weapon sets.") +ActorInventory:defineInventory("QS_OFFHAND", "Second weapon set: In off hand", true, "Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it. Press 'x' to switch weapon sets.") -- Damage types DamageType:loadDefinition("/data/damage_types.lua") -- GitLab