game.logPlayer(self,"You cannot use Thread Walk without an appropriate weapon!")
...
...
@@ -112,7 +143,7 @@ newTalent{
localdefense=t.getDefense(self,t)
localresist=t.getResist(self,t)
localreduction=t.getReduction(self,t)
return([[Attack with your bow or dual-weapons for %d%% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to ten tiles away from the target.
return([[Attack with your bow or dual-weapons for %d%% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away.
Additionally you now go Out of Phase for five turns after any teleport, gaining %d defense, %d%% resist all, and reducing the duration of new detrimental effects by %d%%.
The Out of Phase bonuses will scale with your Magic stat.]])