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Commit 373c7ee9 authored by DarkGod's avatar DarkGod
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fixed cornacs bonus points

parent 9e033b31
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...@@ -3335,8 +3335,8 @@ function _M:levelup() ...@@ -3335,8 +3335,8 @@ function _M:levelup()
if self.level % 5 == 0 then self.unused_talents = self.unused_talents + 1 end if self.level % 5 == 0 then self.unused_talents = self.unused_talents + 1 end
if self.level % 5 == 0 then self.unused_generics = self.unused_generics - 1 end if self.level % 5 == 0 then self.unused_generics = self.unused_generics - 1 end
if self.extra_talent_point_every and self.level % self.extra_talent_point_every then self.unused_talents = self.unused_talents + 1 end if self.extra_talent_point_every and self.level % self.extra_talent_point_every == 0 then self.unused_talents = self.unused_talents + 1 end
if self.extra_generic_point_every and self.level % self.extra_generic_point_every then self.unused_generics = self.unused_generics + 1 end if self.extra_generic_point_every and self.level % self.extra_generic_point_every == 0 then self.unused_generics = self.unused_generics + 1 end
-- At levels 10, 20 and 36 and then every 30 levels, we gain a new talent type -- At levels 10, 20 and 36 and then every 30 levels, we gain a new talent type
if self.level == 10 or self.level == 20 or self.level == 36 or (self.level > 50 and (self.level - 6) % 30 == 0) then if self.level == 10 or self.level == 20 or self.level == 36 or (self.level > 50 and (self.level - 6) % 30 == 0) then
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